
Also, fuel scooping, I hate you so much. It's one of the few truly tedious things in Oolite, I'm surprised that Elite Dangerous got it right.
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I just did some tests and I can't reproduce this issue. There isn't any intrinsic problem with the large cargo bay. But after looking at this OXP, the Cargo Space Refit OXP, and the Cargo Pods OXP, all of which are adjusting your maximum cargo space, I can see more instances of the issue noted by DaveMatthews here coming up. The problems all stem from when in the load game process the cargo space is extended, and when cargo is loaded. Depending on the order in which OXP's are loaded, and save game data is applied, you could end up losing cargo that is above the shipdata settings for your ship.
Which part? Traveling to the sun and getting in scooping range? Or the actual scooping part?
I'll echo that question.
Both, really. First is the travel time to the star. Not terrible, certainly not the worst I've had, but it still requires a fair number of minutes to get there. This means that the only real value in fuel scooping time-wise is because you have a deadline. It will *always* be faster in real time to just fly to a station. Which then makes me wonder, within the context of the game universe, why would anyone ever fuel scoop? Elite Dangerous solves this (but creates a host of others) by having you drop right next to the star instead of at a beacon.
You buy a scoop without heat shields to go asteroid mining, or to scoop cargo pods.arquebus wrote: ↑Tue Jan 23, 2024 2:24 amAs for the scooping part, I've not actually been able to do it, because I can't get close enough to any star. I melt before the scoop starts working. Which suggests I need heat shielding, but then that just raises a whole bunch of additional in-universe questions. (If you can't scoop without heat shields, why would anyone sell you a scoop without heat shields?
I may be dealing with some additional variables. The Goods Container expansions I had were manually installed, old versions (separated by size). I swapped those out for the managed one and added the CargoSpaceCorrection OXP, to no effect. I may have to tinker inside my save file to remove the goods container that's currently installed (so I get my pylon back) and then try it again with the updated combo OXP.
Well, yes, that's fair. But then in-universe it would make more sense for there to be a less expensive "cargo only" scoop. That's essentially how E:D does it. I don't normally praise E:D! This is one of those rare times.Wildeblood wrote: ↑Tue Jan 23, 2024 2:32 amYou buy a scoop without heat shields to go asteroid mining, or to scoop cargo pods.arquebus wrote: ↑Tue Jan 23, 2024 2:24 amAs for the scooping part, I've not actually been able to do it, because I can't get close enough to any star. I melt before the scoop starts working. Which suggests I need heat shielding, but then that just raises a whole bunch of additional in-universe questions. (If you can't scoop without heat shields, why would anyone sell you a scoop without heat shields?
If you save the game in it's current state, with CargoSpaceCorrection installed, and then reload it, the issue should resolve itself.arquebus wrote: ↑Tue Jan 23, 2024 2:34 amI may be dealing with some additional variables. The Goods Container expansions I had were manually installed, old versions (separated by size). I swapped those out for the managed one and added the CargoSpaceCorrection OXP, to no effect. I may have to tinker inside my save file to remove the goods container that's currently installed (so I get my pylon back) and then try it again with the updated combo OXP.
I tried a strict game, with just fuel scoops and injectors. The time taken to get from the witchpoint to scooping range, scooping 5LY of fuel, and then using injectors to get out of masslock so I could engage the torus, took around 4 minutes. I had two masslocks on the way to the sun, which added about 20 seconds of injector manoeuvers to clear. That's without heat shields. So it's certainly possible to do it.
I think it shouldn't be much longer than the time it takes to get from the beacon to the main station. I just can't see the incentive otherwise. A full tank of fuel is less than 100cr and the only disadvantage to fueling at a station is the amount of in-universe time you lose. Which, in most cases, is irrelevant.
If you refuel at the station a full tank is less than 30₢. And you can buy a visa for the next system if you're not in an anarchy or a system at war with your next stop.arquebus wrote: ↑Tue Jan 23, 2024 9:48 pmI think it shouldn't be much longer than the time it takes to get from the beacon to the main station. I just can't see the incentive otherwise. A full tank of fuel is less than 100cr and the only disadvantage to fueling at a station is the amount of in-universe time you lose. Which, in most cases, is irrelevant.
Count in that not everybody is allowed to dock at the station. I had it once only and realized the many disadvantages for offenders and fugitives.arquebus wrote: ↑Tue Jan 23, 2024 9:48 pmI think it shouldn't be much longer than the time it takes to get from the beacon to the main station. I just can't see the incentive otherwise. A full tank of fuel is less than 100cr and the only disadvantage to fueling at a station is the amount of in-universe time you lose. Which, in most cases, is irrelevant.
It takes more skill to get from beacon to station than it does to get from beacon to star, and there are more opportunities for adverse things to happen, so the player has to be attentive. Most of the time I'm flying from beacon to star, I can go make a sandwich. I don't have to have my eyes on the screen at all.