Drugs are bad (bug?)

General discussion for players of Oolite.

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Tambourine
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Drugs are bad (bug?)

Post by Tambourine »

Flying around galaxy 3, I noticed that the local market narcotics price sections displayed too large values. I'm using market observer, so the mess was intensified fourthfold (is that a word?).
Digging in my savefile, I saw this:

<array>
<string>narcotics</string>
<integer>46</integer>
<integer>18446744073709551502</integer>
</array>


Chill, mon! But isn't that a rather large value?
Later, the narcotics price mysteriously reset to a proper value. But given marketobserver, it still had saved the polluted calculated average prices and diff%s, so I did edit those values (making backups of course) from the savefile. Mess was cleared. The question is: did some OXP or the native game briefly bork the narcotics price? Tionisla reported maybe? Or was the game trying to tell me something?

Oh, one other thing: Sometimes, when I attack an offender near a rock hermit, a mining ship (worm?) sets itself to hostile, without really attacking me.
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Cholmondely
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Re: Drugs are bad (bug?)

Post by Cholmondely »

Tambourine wrote: Wed Dec 27, 2023 4:50 pm
Flying around galaxy 3, I noticed that the local market narcotics price sections displayed too large values. I'm using market observer, so the mess was intensified fourthfold (is that a word?).
Digging in my savefile, I saw this:

<array>
<string>narcotics</string>
<integer>46</integer>
<integer>18446744073709551502</integer>
</array>


Chill, mon! But isn't that a rather large value?
Later, the narcotics price mysteriously reset to a proper value. But given marketobserver, it still had saved the polluted calculated average prices and diff%s, so I did edit those values (making backups of course) from the savefile. Mess was cleared. The question is: did some OXP or the native game briefly bork the narcotics price? Tionisla reported maybe? Or was the game trying to tell me something?

Oh, one other thing: Sometimes, when I attack an offender near a rock hermit, a mining ship (worm?) sets itself to hostile, without really attacking me.
"Fourfold", I think, rather than fourthfold.


BlOomberg Markets causes perturbations in the price of one commodity at a time every once in a while - and this is flagged up by GNN broadcasts.

And Narcotics enjoys wider price fluctuations than any other commodity.

And if you are also running Smugglers which makes narcotics legal but with many systems where it is still illegal (and hence the price is affected) this might add another multiplier.

Risk Based Economy and Risky Business also add more multipliers depending on the system (if pirate-ridden!)

But I would guess that all these together would still be rather smaller than 1,844,674,407,370,955,150.2₢

But maybe an unknown missions oxp has also amplified matters?

However, I suspect your presumption is correct and that the Witchspace Lobster is indeed borking your markets.



At £162 million million million you could easily pay off the US national debt (A piffling $33 million million) and have oodles of dosh left over.

Who is paying those sorts of prices? And how can they even afford 1 measly TC of Narcotics?



You can post your list of oxzs & oxps here by excavating them from your latest.log
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Drugs are bad (bug?)

Post by Cholmondely »

Just to add to the above:

The "productivity" (GDP?) of G1 Ceesxe is only 56,320 Million ₢


I think your bug highlights an important point. I don't think that the economic consequences of what goes on in Oolite have been really thought through outside of Mother Russia.


Each planet has a "productivity" value.

While Phkb has only recently added in the ability to search for this in his GalCop Galactic Registry OXP, my searches through the various published Oolite databases (here & here) did not find an orderable one which contained this (I was hoping to easily discover ranges of productivity for the various political systems, economic systems, and the various TLs).

The only OXP which really includes this (as far as I know) is SW Economy where the productivity determines the amounts of some of the various commodities on sale.

But then SW Economy's author, Stranger, wrote an essay (in Russian) about Oolite Economics: Stranger's Roolite Essay on Economics & Trade back in 2016 - the edited translation is incomplete.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Drugs are bad (bug?)

Post by Cholmondely »

Tambourine wrote: Wed Dec 27, 2023 4:50 pm
Oh, one other thing: Sometimes, when I attack an offender near a rock hermit, a mining ship (worm?) sets itself to hostile, without really attacking me.
No idea about the in-game programming.



But Rock Hermits come in several flavours.

The safer political systems just have the asteroid mining Rock Hermit bases.


But some are "neutral/smugglers dens" - they sometimes sell slaves and other illegal goods as well as servicing the local asteroid miners. These often have pirates lurking in the vicinity, possibly acting as guards.

Maybe, spending so much time at the RH they started hobnobbing with the miners, and your nobbling one makes their local chums worried so that they target you?


There are also Rock Hermit pirate coves in the virtually unpoliced anarchies which spit out hordes of pirates when you approach (unless you are an illegal yourself!).



There are OXPs which build on these: Spicy Hermits & Pirate Coves
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Drugs are bad (bug?)

Post by phkb »

Tambourine wrote: Wed Dec 27, 2023 4:50 pm
Oh, one other thing: Sometimes, when I attack an offender near a rock hermit, a mining ship (worm?) sets itself to hostile, without really attacking me.
I suspect you are not outside a Rock Hermit, but a Pirate Cove, which will have Offender ships linked to the Pirate Cove. So, when you attack the offender, the miner, which is also linked to the pirate cove, will count you as a hostile. As easy way to check, if you're using Griff's station bundle, is to look at the docking port of the Pirate cove. If it goes red after you attack the offender, it means you've just poked the bear (as it were). Not sure if that will happen with the default Rock Hermit.
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Re: Drugs are bad (bug?)

Post by phkb »

As for the pricing issue, not sure there either. I'd need to see the list of OXP's you are running to offer anything useful.
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Re: Drugs are bad (bug?)

Post by Tambourine »

Code: Select all

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      /oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.Planetfall.oxz
      /oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.RepairBots.oxz
      /oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.TCAT.oxz
      /oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Wildeblood.Display_Reputation.oxz
      /oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.zzz.Montana05_HUD_toggle.oxz
    ../AddOns/adcks_eagles_v1.1.oxp
    ../AddOns/Neolite_Companion_1.1.oxp
    ../AddOns/Neolite_Core_Addition_1.1.1.oxp
    ../AddOns/Neolite_Core_Resources_A_1.1.oxp
    ../AddOns/Neolite_Core_Resources_B_1.1.oxp
    ../AddOns/Neolite_Wolfies_1.1.oxp
    ../AddOns/oolite.oxp.Svengali.BGS.oxp
    ../AddOns/Sb-faves_1.1.3.oxz
    ../AddOns/SimonB's_Ships1.0.oxz
    ../AddOns/Stingray.oxp
    ../AddOns/Z_GrOovy_System_Stations_ELS_Option.oxp
I recently removed snoopers (whoops, it was outdated and redundant). I added To Catch a Thargoid, Deposed and Trident Down after the bug so it probably wasn't those 3. I may or may not have edited the BGS a bit, even though it's very customizable, but only to remove/replace backgrounds and sounds.
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Cholmondely
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Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
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Re: Drugs are bad (bug?)

Post by Cholmondely »

The only OXP I can see which would affect market prices (other than a mission.oxp) is Risky Business. I have it too and have never seen prices like that.

120₢ for computers (just the once) was as exciting as it ever got!

Smells like a bug to me...
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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