(Demo) Black Holes

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

Post Reply
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4829
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

(Demo) Black Holes

Post by phkb »

It turns out, we can create a black hole in Oolite, even after the fix mentioned in this thread Issue with planet texture for extra planets.

Image

Yes, that big black section in the middle of the screen is a black hole.

To create this, set the planet texture to be a PNG file with nothing in it (that is, not all white, or all black, but delete everything). Set the planet texture to that. Then set the illumination color to [0, 0, 0] and you get something like the above screenshot. You'd probably need to set a few other things in planetinfo.plist (cloud settings, I'm thinking, making sure there aren't any, atmosphere settings, etc). But from a visual point of view, it's a black hole. Not a black sphere that has reflections. But, for all intents and purposes, a black hole.

*Big caveat*. This only works at a graphical level of "Shaders Enabled" or "Extra Detail". Anything below that and you see something like this:

Image
Edit to add: you can see some of the reflection on the moons surface in the lower half of the shot.

Here's a demo OXP I put together for this. BlackHoleDemo.oxz. This will add a "Black Hole" a *really* long way out in every system. Please note: there is no gameplay in this demo (ie gravitational changes, proximity dangers, time skewing etc). It's just a tech demo. If someone wants to play around a bit more, they are welcome to grab with demo and run with it.

Anyway, I thought it might be worth sharing to get those creative juices flowing!

Note: You might want Galactic Almanac installed, as it will put a beacon on the black hole to make navigating to it reasonably easily.
Last edited by phkb on Tue Nov 14, 2023 10:09 am, edited 1 time in total.
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6667
Joined: Wed Feb 28, 2007 7:54 am

Re: (Demo) Black Holes

Post by another_commander »

As an extra FYI, the current oolite-final fragment shader contains some test code for generating a gravitational lens effect, which would fit nicely with black holes. It is not readily accessible because it also affects the hud, but it's there if you want to have a play with it. You can activate it by copying the code under case 8 (line 486) of the shader and pasting it in the place of the code under one of the other effects, say 7. So it should look like

Code: Select all

case 7:
	hdrColor = gravLens(scene, TexCoords);
	bloomColor = gravLens(bloomBlur, TexCoords);
	if(bloom)  hdrColor += bloomColor;
	hdrColor *= exposure;
	break;
Then just execute a postFX=7 from the console.

It could be a useful effect if we get it to render before the hud and at the exact desired set of screen coordinates, but that's a story for another time.
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4829
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: (Demo) Black Holes

Post by phkb »

If anyone wants to see what the effect looks like, a demo (not in Oolite, mind!) can be found here: https://www.shadertoy.com/view/llyyRm

I have to say, it’s really cool! If there was a way of doing what you said, that would certainly elevate the impact massively!
User avatar
Nite Owl
---- E L I T E ----
---- E L I T E ----
Posts: 555
Joined: Sat Jan 20, 2018 4:08 pm
Location: In The Dark

Re: (Demo) Black Holes

Post by Nite Owl »

One Step Beyond

If only it had an ACCRETION DISK.
Humor is the second most subjective thing on the planet

Brevity is the soul of wit and vulgarity is wit's downfall

Good Night and Good Luck - Read You Soon
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6667
Joined: Wed Feb 28, 2007 7:54 am

Re: (Demo) Black Holes

Post by another_commander »

It's not actually hard to exclude the hud from the effect, but I realized that there is another problem: any ship or station positioned in front of the black hole while the effect is active, will be distorted. I don't think that should be the case; only the starfield background should be (I think). That might be trickier than I thought.
User avatar
hiran
Theorethicist
Posts: 2390
Joined: Fri Mar 26, 2021 1:39 pm
Location: a parallel world I created for myself. Some call it a singularity...

Re: (Demo) Black Holes

Post by hiran »

Just for my curiosity:
Apart from being black and having an otional gravitation lens and maybe in future havin the accretion disk - how does the black hole behave?

I space around the black hole just a smooth as elsewhere? What can you feel when controlling an aristoteles drive?
Sunshine - Moonlight - Good Times - Oolite
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4829
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: (Demo) Black Holes

Post by phkb »

hiran wrote: Tue Nov 14, 2023 12:49 pm
Apart from being black and having an otional gravitation lens and maybe in future havin the accretion disk - how does the black hole behave?
You mean at the moment, with this demo? It doesn't do anything. It is just a demo of creating what appears to be a black hole in space. That's it, I'm afraid!

If you mean what *should* happen, that's up to whoever wants to run with this. I may get around to it in time, but I have a number of other projects on the go, and this one is at the bottom of the pile. But off the top of my head: having your ship move towards the black hole, requiring you to boost away from it; possibly getting some particles to track into the black hole as a visual clue that a black hole is present; having random pieces of equipment break the closer you get to the black hole; having time accelerate the closer you get to the black hole. I'm sure there's probably other things that could happen.
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

Re: (Demo) Black Holes

Post by Switeck »

On something I'm working on, I've got this:

Code: Select all

	player.commsMessage("WARNING: Gravitational Disturbance Detected!",8);
	player.ship.scriptedMisjump = 1; // Which causes next jump to automatically be a misjump!
This could only happen if the player moves their ship pretty close to the black hole, and could even be conditional so as to undo the likely unwanted misjump if moved away before trying to jump, assuming they're not mass-locked.

It's not much, but it does give a clue...
User avatar
Stormrider
Deadly
Deadly
Posts: 241
Joined: Sat Jan 25, 2014 2:35 am
Location: At work

Re: (Demo) Black Holes

Post by Stormrider »

phkb wrote: Tue Nov 14, 2023 6:12 am
Anyway, I thought it might be worth sharing to get those creative juices flowing!
Oh, the juice is flowing alright.
Image
Image
User avatar
LittleBear
---- E L I T E ----
---- E L I T E ----
Posts: 2879
Joined: Tue Apr 04, 2006 7:02 pm
Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.

Re: (Demo) Black Holes

Post by LittleBear »

Added a custom classification, so it doesn't appear on the MFD as a planet:

Image
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
User avatar
Cholmondely
Archivist
Archivist
Posts: 5339
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: (Demo) Black Holes

Post by Cholmondely »

Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
Cholmondely
Archivist
Archivist
Posts: 5339
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: (Demo) Black Holes

Post by Cholmondely »

Just wanted to park this idea here:

A Black Hole would be on the edges of a regular Oolite solar system? Or in Interstellar Space?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
hiran
Theorethicist
Posts: 2390
Joined: Fri Mar 26, 2021 1:39 pm
Location: a parallel world I created for myself. Some call it a singularity...

Re: (Demo) Black Holes

Post by hiran »

Cholmondely wrote: Tue May 28, 2024 1:00 pm
Just wanted to park this idea here:

A Black Hole would be on the edges of a regular Oolite solar system? Or in Interstellar Space?
Hmm. I'd expect a black hole to be the center of a galaxy. Which means it starts as a collapsed star and as that in the center of a solar system, then aggregates mass such that it influences all star systems in a growing range.

If we leave out the time ranges, the black hole would be found as the center of a star system or considered in intergalactic space. But never on the edge.
Sunshine - Moonlight - Good Times - Oolite
Post Reply