Griff wrote: ↑Thu Sep 07, 2023 12:02 pm

That is beautiful KW, the level of detail is astonishing!
thank you sir. the original model was a beauty to work w/

the slightly annoying thing is, i
really cut down the detail cos i didn't want it to slow the game to unplayability. it came in a few thousand polys anyways but when i tested it, on my system anyways, there was no noticable slow-down at all so i ended up making the outer shell damage a bit more jaggy. COuld maybe have gotten away w/ a bit mroe detail, but what the Hell, it looked okay and the theory was you'd be too busy dodging alien bullets to be sight-seeing.
to other comments, the damage was supposed to be Thargoids. my original plan was a mission - you'd dock and get a message from the Navy saying there'd been a surprise attack one jump away and Damage, Inc. were on their way but they needed someone to go in fast and rescue a VIP before the station gave up completely. after you'd run the gauntlet and docked you'd launch, jump out again and face some more Thargoids as you ran to the planet before a bunch of Spectres would jumpin to help you.