BGS-A_1.10.9 and dev oolite
Moderators: winston, another_commander
Re: BGS-A_1.10.9 and dev oolite
Agreed, cbr's textures look great, pity he does not post them.
- Cholmondely
- Archivist
- Posts: 5251
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: BGS-A_1.10.9 and dev oolite
I never saw those shades of blue with my BGS. Quite different! Did you tweak it?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: BGS-A_1.10.9 and dev oolite
It was many years ago but I seem to remember I preferred the original BGS effects but modified it by adding textures from the later BGS - possibly the bgs_hyper.png texture.
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4809
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: BGS-A_1.10.9 and dev oolite
It's worth mentioning that BGS 1.x isn't linked to Library. BGS 2.x is, but 1.x (I think) uses CCL. So no amount of fiddling with Library will make any difference to BGS 1.x.Cholmondely wrote: ↑Thu May 18, 2023 5:50 pmTo try and fix things with Library.oxp, go to the F4 screen while docked and scroll down to AddOns - Config for AddOns - select "list settings," and then select BGS.
Re: BGS-A_1.10.9 and dev oolite
Yes you are right, BGS 1.x does use CCL