Planetary Systems

Discussion and information relevant to creating special missions, new ships, skins etc.

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Alnivel
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Re: Planetary Systems

Post by Alnivel »

Cholmondely wrote: Fri Sep 30, 2022 1:42 pm
Alnivel wrote: Fri Sep 30, 2022 12:08 pm
Cholmondely wrote: Sun Sep 18, 2022 12:11 pm
... For the first time ever in my game the Commie systems look the way that they should. ...
Can I ask if that tweak as a standalone oxz didn't work for you? In order for it to work, of course, you need to tweak PS (in orbits.js that I sent for testing, this has already been done), but it works fine for me.
Alnivel, What would you like me to try?
i) I can reset Commies to the old version.
ii) I can go back to the old Planetary Systems and stick your js.script in my Scripts folder in AddOns.
iii) I can do something else...
  1. Reset Commies to old version, Planetary Systems leave as it is now;
  2. Add to AddOns SWBeforePopulator.oxz;
  3. Check if the planet and station are in the right place.
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Cholmondely
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Re: Planetary Systems

Post by Cholmondely »

Alnivel wrote: Fri Sep 30, 2022 2:01 pm
Cholmondely wrote: Fri Sep 30, 2022 1:42 pm
Alnivel wrote: Fri Sep 30, 2022 12:08 pm

Can I ask if that tweak as a standalone oxz didn't work for you? In order for it to work, of course, you need to tweak PS (in orbits.js that I sent for testing, this has already been done), but it works fine for me.
Alnivel, What would you like me to try?
i) I can reset Commies to the old version.
ii) I can go back to the old Planetary Systems and stick your js.script in my Scripts folder in AddOns.
iii) I can do something else...
  1. Reset Commies to old version, Planetary Systems leave as it is now;
  2. Add to AddOns SWBeforePopulator.oxz;
  3. Check if the planet and station are in the right place.
I used the original Commies, the original Planetary Systems and your new .oxp.

It works! Thank you!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Alnivel
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Re: Planetary Systems

Post by Alnivel »

Cholmondely wrote: Fri Sep 30, 2022 3:52 pm
I used the original Commies, the original Planetary Systems and your new .oxp.

It works! Thank you!
With original Planetary Systems!? It shouldn't, at least, correctly. Do you mean a version with tweaked orbit.js?
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Cholmondely
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Re: Planetary Systems

Post by Cholmondely »

Alnivel wrote: Fri Sep 30, 2022 7:20 pm
Cholmondely wrote: Fri Sep 30, 2022 3:52 pm
I used the original Commies, the original Planetary Systems and your new .oxp.

It works! Thank you!
With original Planetary Systems!? It shouldn't, at least, correctly. Do you mean a version with tweaked orbit.js?
Nope. The original unexpanded .oxz downloaded from the Expansions Manager somewhat over a year ago... you see - you are rather better than you thought you were!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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