plot long range course - possible?

General discussion for players of Oolite.

Moderators: winston, another_commander

Post Reply
Taka
Above Average
Above Average
Posts: 17
Joined: Wed Jul 17, 2019 1:09 pm

plot long range course - possible?

Post by Taka »

Greetings all.
[FYI, flying an "Iron Assed" Cobra Mk. IV in G3.]

Is it possible to plot a long range course?
A course that is different to the 'shortest' (yellow lanes) or 'quickest' (blue lanes).

Thank you.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: plot long range course - possible?

Post by Cody »

<shakes head sorrowfully> Nope!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Taka
Above Average
Above Average
Posts: 17
Joined: Wed Jul 17, 2019 1:09 pm

Re: plot long range course - possible?

Post by Taka »

Thank you, Cody.
Commander_X
---- E L I T E ----
---- E L I T E ----
Posts: 675
Joined: Sat Aug 09, 2014 4:16 pm

Re: plot long range course - possible?

Post by Commander_X »

Of course, nobody prevents you to either "eyeball" the map and set your next jump to your intended system (according with your "long range" intention), or use (say) a pen & paper (or notepad(++) ) approach to eyeball/write it down/follow the jumps one by one.
It wouldn't be an in-game "automated" course/route, but, considering you could go around the galaxy just to make longer the jump between two neighboring systems, obviously, the choice is yours!
Taka
Above Average
Above Average
Posts: 17
Joined: Wed Jul 17, 2019 1:09 pm

Re: plot long range course - possible?

Post by Taka »

Cheers. Yup, that’s what I’ve been doing: stick to the shortest route and then make some detours. It would just have been ‘so cool’ to be able to plot a course on the galactic map.
User avatar
ffutures
---- E L I T E ----
---- E L I T E ----
Posts: 2172
Joined: Wed Dec 04, 2013 12:34 pm
Location: London, UK
Contact:

Re: plot long range course - possible?

Post by ffutures »

A lot of people have requested waypoints and "avoid this system" on the route planner over the years, I'm guessing it's a non-trivial problem.
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4830
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: plot long range course - possible?

Post by phkb »

It's certainly possible to adjust and tweak the hyperspace destination with the scripting controls we have available. Looking at the problem from my knowledge of the current toolset, the main problem is how to effectively do a UI that works when docked and while in space. Ideally, you would need a mission screen to select and change destinations, but mission screens shouldn't be used while in space. That limits what can be done to something that needs to interface on the F6 screen. On that screen we are constrained by not being able to assign any key presses to custom functions. On top of that, a mission screen utilising a system map doesn't have the ability to take input from that map - all you can do is display a map. Control of the map would have to come from the user selecting menu items. Which again, is not an ideal UI experience.

So, there are some issues to overcome, and some of them will need core code changes to be completely effective. Therefore, yes, non-trivial.
Taka
Above Average
Above Average
Posts: 17
Joined: Wed Jul 17, 2019 1:09 pm

Re: plot long range course - possible?

Post by Taka »

ffutures & phkb
Thank you for the replys. I can now appreciate the challenge in implementing this idea.
User avatar
Cholmondely
Archivist
Archivist
Posts: 5364
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: plot long range course - possible?

Post by Cholmondely »

Taka wrote: Fri Aug 02, 2019 6:13 am
Greetings all.
[FYI, flying an "Iron Assed" Cobra Mk. IV in G3.]
If you're still Ooliting, is there any chance you could possibly do some testing for us?

Cholmondeley
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Taka
Above Average
Above Average
Posts: 17
Joined: Wed Jul 17, 2019 1:09 pm

Re: plot long range course - possible?

Post by Taka »

Sorry, I haven’t been playing much recently.
User avatar
Cholmondely
Archivist
Archivist
Posts: 5364
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: plot long range course - possible?

Post by Cholmondely »

Taka wrote: Fri Aug 02, 2019 6:13 am
Greetings all.
[FYI, flying an "Iron Assed" Cobra Mk. IV in G3.]

Is it possible to plot a long range course?
A course that is different to the 'shortest' (yellow lanes) or 'quickest' (blue lanes).

Thank you.
Taka - have you seen this: Route Planner OXP?

Image

Image
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

Re: plot long range course - possible?

Post by Switeck »

phkb's Display Current Course OXZ also shows cargo contract route-to-destination.

Incidentally, Route Planner OXP gets a little confused (but still manages to function) when I cross a void along a long convoluted route to reach a cargo contract destination. There's only a couple places where I can cross a void -- and some of the ways I can cross take longer than following the non-misjump routes.
Post Reply