plot long range course - possible?
Moderators: winston, another_commander
plot long range course - possible?
Greetings all.
[FYI, flying an "Iron Assed" Cobra Mk. IV in G3.]
Is it possible to plot a long range course?
A course that is different to the 'shortest' (yellow lanes) or 'quickest' (blue lanes).
Thank you.
[FYI, flying an "Iron Assed" Cobra Mk. IV in G3.]
Is it possible to plot a long range course?
A course that is different to the 'shortest' (yellow lanes) or 'quickest' (blue lanes).
Thank you.
- Cody
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Re: plot long range course - possible?
<shakes head sorrowfully> Nope!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: plot long range course - possible?
Thank you, Cody.
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Re: plot long range course - possible?
Of course, nobody prevents you to either "eyeball" the map and set your next jump to your intended system (according with your "long range" intention), or use (say) a pen & paper (or notepad(++) ) approach to eyeball/write it down/follow the jumps one by one.
It wouldn't be an in-game "automated" course/route, but, considering you could go around the galaxy just to make longer the jump between two neighboring systems, obviously, the choice is yours!
It wouldn't be an in-game "automated" course/route, but, considering you could go around the galaxy just to make longer the jump between two neighboring systems, obviously, the choice is yours!
Re: plot long range course - possible?
Cheers. Yup, that’s what I’ve been doing: stick to the shortest route and then make some detours. It would just have been ‘so cool’ to be able to plot a course on the galactic map.
- ffutures
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Re: plot long range course - possible?
A lot of people have requested waypoints and "avoid this system" on the route planner over the years, I'm guessing it's a non-trivial problem.
- phkb
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Re: plot long range course - possible?
It's certainly possible to adjust and tweak the hyperspace destination with the scripting controls we have available. Looking at the problem from my knowledge of the current toolset, the main problem is how to effectively do a UI that works when docked and while in space. Ideally, you would need a mission screen to select and change destinations, but mission screens shouldn't be used while in space. That limits what can be done to something that needs to interface on the F6 screen. On that screen we are constrained by not being able to assign any key presses to custom functions. On top of that, a mission screen utilising a system map doesn't have the ability to take input from that map - all you can do is display a map. Control of the map would have to come from the user selecting menu items. Which again, is not an ideal UI experience.
So, there are some issues to overcome, and some of them will need core code changes to be completely effective. Therefore, yes, non-trivial.
So, there are some issues to overcome, and some of them will need core code changes to be completely effective. Therefore, yes, non-trivial.
Re: plot long range course - possible?
ffutures & phkb
Thank you for the replys. I can now appreciate the challenge in implementing this idea.
Thank you for the replys. I can now appreciate the challenge in implementing this idea.
- Cholmondely
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Re: plot long range course - possible?
If you're still Ooliting, is there any chance you could possibly do some testing for us?
Cholmondeley
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: plot long range course - possible?
Sorry, I haven’t been playing much recently.
- Cholmondely
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Re: plot long range course - possible?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: plot long range course - possible?
phkb's Display Current Course OXZ also shows cargo contract route-to-destination.
Incidentally, Route Planner OXP gets a little confused (but still manages to function) when I cross a void along a long convoluted route to reach a cargo contract destination. There's only a couple places where I can cross a void -- and some of the ways I can cross take longer than following the non-misjump routes.
Incidentally, Route Planner OXP gets a little confused (but still manages to function) when I cross a void along a long convoluted route to reach a cargo contract destination. There's only a couple places where I can cross a void -- and some of the ways I can cross take longer than following the non-misjump routes.