That's an AWESOME name!El Viejo wrote:GHOST... Galactic Heavy Ordnance and Ship TechnologyStaer9 wrote:Got a better name for a company specializing in advanced weaponry? (just an excuse to make some uber ships
[RELEASE] GHOST Gunship (V1.2)
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- CommonSenseOTB
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Re: [RELEASE] ASAD Gunship
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
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- Quite Grand Sub-Admiral
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Re: [RELEASE] ASAD Gunship
The Textures folder is missing in the OXP package. I don't think that the ship can be used in the game in its current form. The texture file s9_armel is nowhere to be found.
- Staer9
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Re: [RELEASE] ASAD Gunship
that is because the ship doesn't use textures (to try and prevent oolite from becoming unplayable) it uses materials:another_commander wrote:The Textures folder is missing in the OXP package. I don't think that the ship can be used in the game in its current form. The texture file s9_armel is nowhere to be found.
Code: Select all
materials =
{
"s9_armel" =
{
diffuse_color = "0.554 0.488 0.464";
diffuse_map = "";
shininess = 0.5;
specular_color = "0.0 0.0 0.0";
};
};
I like that a lot, thanks EVEl Viejo wrote:GHOST... Galactic Heavy Ordnance and Ship TechnologyStaer9 wrote:Got a better name for a company specializing in advanced weaponry? (just an excuse to make some uber ships
- maik
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Re: [RELEASE] GHOST Gunship (V1.2)
Updated the Wiki and renamed its page.
- Staer9
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Re: [RELEASE] GHOST Gunship (V1.2)
Thanks Maik, I didn't have a clue how to re-name it's actual pagemaik wrote:Updated the Wiki and renamed its page.
- maik
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Re: [RELEASE] GHOST Gunship (V1.2)
No problem. Hint: There is a "move" link at the top of the page. Use with care though!
- Kaiserspike
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Re: [RELEASE] GHOST Gunship (V1.2)
From https://bb.oolite.space/viewtopic.php?f= ... 62#p168998
Code: Select all
21:30:01.588 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "asad_gunship_player" does not have a corresponding shipdata.plist entry, ignoring.
Error present in version 1.2Capt. Murphy wrote:The asad-gunship error is a name mismatch bug in this OXP - http://wiki.alioth.net/index.php/ASAD_Gunship
Should be fixed by editing the OXP's shipyard.plist to change line 5<key>asad_gunship_player</key>
to<key>ghost_gunship_player</key>
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
- montana05
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Re: [RELEASE] GHOST Gunship (V1.2)
Does anybody by accident still have version 1.0 and the model there ? The chopped polygon version from 1.20 unfortunately have some flaws.
Scars remind us where we've been. They don't have to dictate where we're going.
- montana05
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Re: [RELEASE] GHOST Gunship (V1.2)
Never mind, I toyed around with textures, gave the ship a semi-organic hull and made it, well, more "ghostly".
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Re: [RELEASE] GHOST Gunship (V1.2)
That's a mighty weird ship!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] GHOST Gunship (V1.2)
S9 model had some flaws, these materials cover most of it. A semi-organic hull, capable to regenerate to a certain extent while docked, therefore reduced maintenance. Pretty powerful armory and kind of scary look. Still a WIP, just toying with it in the mornings during coffee while RL still keeps me busy.
Scars remind us where we've been. They don't have to dictate where we're going.
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Re: [RELEASE] GHOST Gunship (V1.2)
Inspiring, Sir!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?