[RELEASE] GHOST Gunship (V1.2)

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CommonSenseOTB
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Re: [RELEASE] ASAD Gunship

Post by CommonSenseOTB »

El Viejo wrote:
Staer9 wrote:
Got a better name for a company specializing in advanced weaponry? (just an excuse to make some uber ships
GHOST... Galactic Heavy Ordnance and Ship Technology
That's an AWESOME name! :D
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


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Re: [RELEASE] ASAD Gunship

Post by another_commander »

The Textures folder is missing in the OXP package. I don't think that the ship can be used in the game in its current form. The texture file s9_armel is nowhere to be found.
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Re: [RELEASE] ASAD Gunship

Post by Staer9 »

another_commander wrote:
The Textures folder is missing in the OXP package. I don't think that the ship can be used in the game in its current form. The texture file s9_armel is nowhere to be found.
that is because the ship doesn't use textures (to try and prevent oolite from becoming unplayable) it uses materials:

Code: Select all

	materials =
	{
		"s9_armel" =
		{
			diffuse_color = "0.554 0.488 0.464";
			diffuse_map = "";
			shininess = 0.5;
			specular_color = "0.0 0.0 0.0";
		};
	};
As far as I could tell when testing the ship worked fine
El Viejo wrote:
Staer9 wrote:
Got a better name for a company specializing in advanced weaponry? (just an excuse to make some uber ships
GHOST... Galactic Heavy Ordnance and Ship Technology
I like that a lot, thanks EV :D
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Re: [RELEASE] GHOST Gunship (V1.2)

Post by maik »

Updated the Wiki and renamed its page.
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Re: [RELEASE] GHOST Gunship (V1.2)

Post by Staer9 »

maik wrote:
Updated the Wiki and renamed its page.
Thanks Maik, I didn't have a clue how to re-name it's actual page
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Re: [RELEASE] GHOST Gunship (V1.2)

Post by maik »

No problem. Hint: There is a "move" link at the top of the page. Use with care though!
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Re: [RELEASE] GHOST Gunship (V1.2)

Post by Kaiserspike »

oh hells yes! Download time!
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Re: [RELEASE] GHOST Gunship (V1.2)

Post by Capt. Murphy »

From https://bb.oolite.space/viewtopic.php?f= ... 62#p168998

Code: Select all

21:30:01.588 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "asad_gunship_player" does not have a corresponding shipdata.plist entry, ignoring.
Capt. Murphy wrote:
The asad-gunship error is a name mismatch bug in this OXP - http://wiki.alioth.net/index.php/ASAD_Gunship

Should be fixed by editing the OXP's shipyard.plist to change line 5 <key>asad_gunship_player</key> to <key>ghost_gunship_player</key>
Error present in version 1.2
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Re: [RELEASE] GHOST Gunship (V1.2)

Post by montana05 »

Does anybody by accident still have version 1.0 and the model there ? The chopped polygon version from 1.20 unfortunately have some flaws. :roll:
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Re: [RELEASE] GHOST Gunship (V1.2)

Post by montana05 »

montana05 wrote: Fri Jul 15, 2022 1:10 pm
Does anybody by accident still have version 1.0 and the model there ? The chopped polygon version from 1.20 unfortunately have some flaws. :roll:
Image

Never mind, I toyed around with textures, gave the ship a semi-organic hull and made it, well, more "ghostly". :lol:
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Re: [RELEASE] GHOST Gunship (V1.2)

Post by Cody »

That's a mighty weird ship!
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And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] GHOST Gunship (V1.2)

Post by montana05 »

Cody wrote: Mon Jul 25, 2022 1:35 pm
That's a mighty weird ship!
S9 model had some flaws, these materials cover most of it. A semi-organic hull, capable to regenerate to a certain extent while docked, therefore reduced maintenance. Pretty powerful armory and kind of scary look. Still a WIP, just toying with it in the mornings during coffee while RL still keeps me busy.
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Re: [RELEASE] GHOST Gunship (V1.2)

Post by Cholmondely »

Inspiring, Sir!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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