I'm using Manjaro with Gnome.
In-game keyboard configuration
Moderators: winston, another_commander
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: In-game keyboard configuration
When I put together the new keyboard config screen, I made an assumption that you would not end up with fewer keys defined. That is, if a key was defined for a function, you will always have a key defined. However, as Cody's post above shows, that logic doesn't necessarily hold for every scenario, and sometimes you might want to disable a key function, especially if you're running with a joystick.
So, my thinking is to do something similar to the joystick config screen, and add "u" to unset a function. Given there is "r" to reset a function back to the original setting, it's probably safe enough, in that if someone accidentally unsets the "pitch up" key, it's a fairly simple matter to get it back. I won't, however, add "ctrl-u" to unset all keys!
Thoughts?
So, my thinking is to do something similar to the joystick config screen, and add "u" to unset a function. Given there is "r" to reset a function back to the original setting, it's probably safe enough, in that if someone accidentally unsets the "pitch up" key, it's a fairly simple matter to get it back. I won't, however, add "ctrl-u" to unset all keys!
Thoughts?
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: In-game keyboard configuration
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
- Archivist
- Posts: 5364
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: In-game keyboard configuration
That would nicely recreate my experiences when I first tried playing!
Your work sounds superb. I look forwards to trying it out!
We just need new .oxp's for Azerty keyboards, Qwertz, Cyrillic, Turkish etc. Maybe even link them in with changing the languages as the old language keyboards used to do.
Actually, maybe if we could find one or two languages with hardly any games, we could, say, port Oolite to Tadjiki and become the national computer game of Tadjikistan! There could be myriads of young Tadjikis cursing Phkb's keyboard tweaks in every other breath! Would not that cement our future as the future of the future?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: In-game keyboard configuration
I started doing other keyboard types when I was working on this change, but then pulled them out when I realised Oolite, in it's base form, wouldn't be able to display the characters. It would require two components: a new font file, and a keyboard config, so that side could all be OXP'ed now. The downside being, you'd have a limited number of other OXP's you could install without significant work in translation.Cholmondely wrote: ↑Mon Jul 04, 2022 8:53 amWe just need new .oxp's for Azerty keyboards, Qwertz, Cyrillic, Turkish etc. Maybe even link them in with changing the languages as the old language keyboards used to do.
If someone is interested in the OXP combining the font file and keyboard layout for a particular keyboard type, let me know.
- Cholmondely
- Archivist
- Posts: 5364
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: In-game keyboard configuration
Tadjiki! Tadjiki!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: In-game keyboard configuration
Latin, Cyrillic or
Edit: Actually, I don't think Arabic is a realistic proposition, based on the what I know of the core code. Apologies to anyone whose hopes I raised.
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: In-game keyboard configuration
I've just pushed an update to trunk that will allow you to unset a key binding. New trunk release should be out shortly.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: In-game keyboard configuration
Sweet - that works a treat! Muchas gracias!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!