In-game keyboard configuration
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Re: In-game keyboard configuration
You may have to add it in yourself. See HIDDEN SETTINGS IN OOLITE for more information.
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Re: In-game keyboard configuration
thanks for that, but it says it's dependent on the control key again, which as i said is not confortable for me.
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Re: In-game keyboard configuration
So what if you move the movement keys to be closer to the control key - or swap the control key for - say - the Z or the X key?Killer Wolf wrote: ↑Wed Jun 29, 2022 3:05 pmthanks for that, but it says it's dependent on the control key again, which as i said is not confortable for me.
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Re: In-game keyboard configuration
i don't see an entry for Ctrl on the keyconfig?
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Re: In-game keyboard configuration
Not for the precision control at the moment. I steered away from allowing any of the mod keys (shift/ctrl/alt or cmd) to be used independently or allocated specific functions, purely from the complexity point of view. However, in thinking a bit more about it, it may be possible to allocate *additional* keys to those functions. So, we might not be able to eliminate Ctrl for the function, but we could potentially add an extra key to it, making it Ctrl OR another key.
Anyway, once this PR is in trunk, we can start examining some of these ideas in more detail.
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Re: In-game keyboard configuration
Well, I hit the go button - the new code has been merged into trunk, so a new trunk package should be created shortly.
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Re: In-game keyboard configuration
Congratulations for the great work, well done! We have keyboard configuration in-game and the build on github went through successfully. Test release is out: https://github.com/OoliteProject/oolite ... tag/latest
How did it feel pressing the button for such a huge merge?
Edit: For the audience, just to give an idea of how big this was:
Files changed: 35
Lines changed: 19,891
How did it feel pressing the button for such a huge merge?
Edit: For the audience, just to give an idea of how big this was:
Files changed: 35
Lines changed: 19,891
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Re: In-game keyboard configuration
Scary!another_commander wrote: ↑Thu Jun 30, 2022 10:34 amHow did it feel pressing the button for such a huge merge?
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Re: In-game keyboard configuration
Thankee Admiral. This will make my personal
keyconfig.plist
obsolete, right?I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: In-game keyboard configuration
Yes, that’s right. But hopefully easy to re-enter.
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Re: In-game keyboard configuration
i think that's bigger than Elite on the BBC Micro wasanother_commander wrote: ↑Thu Jun 30, 2022 10:34 amCongratulations for the great work, well done! We have keyboard configuration in-game and the build on github went through successfully. Test release is out: https://github.com/OoliteProject/oolite ... tag/latest
How did it feel pressing the button for such a huge merge?
Edit: For the audience, just to give an idea of how big this was:
Files changed: 35
Lines changed: 19,891
Re: In-game keyboard configuration
Great work! Works like a charm so far (on Linux with a German keyboard).
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Re: In-game keyboard configuration
So far, so good. I can't deselect the fire laser key and leave it unassigned - is that correct?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: In-game keyboard configuration
That's great news! And you've probably mentioned this elsewhere, but what flavour of Linux are you running?
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Re: In-game keyboard configuration
Err... yeah! I hadn't thought of that scenario! Let me do some tests to see if there's a workaround.