Screenshots

General discussion for players of Oolite.

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cbr
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Re: Screenshots

Post by cbr »

It does look glorious though - something like the density of a globular cluster!
Somehow reminds me of voodoolights on shaderoids.

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Re: Screenshots

Post by Cody »

Cholmondely wrote: Tue Jun 21, 2022 9:02 pm
I thought that your new chips were all-singing and all-dancing?
On its own, the OXP runs fine - but I ran it with my butchered KeeperSky and personal planetinfo.plist installed.
I haven't investigated yet, but there must've been a clash of star_count_multipliers or something.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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cbr
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Re: Screenshots

Post by cbr »

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Vampire MK.VI in all his HR glory... 8)
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Killer Wolf
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Re: Screenshots

Post by Killer Wolf »

wow, was that tweaked at all? looks a lot better than on my monitor!
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cbr
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Re: Screenshots

Post by cbr »

Killer Wolf wrote: Thu Jun 23, 2022 7:07 am
wow, was that tweaked at all? looks a lot better than on my monitor!
In the first picture the spec gloss map was altered (eg. gloss alpha was brightened ).

Because I wanted for the spec gloss map to be more prominent I darkened the diffuse map in the second one.

Shader values not 5.0 2.0 but 1.25 1.
25
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Re: Screenshots

Post by cbr »

Image
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:)
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Re: Screenshots

Post by Old Murgh »

cbr wrote: Thu Jun 23, 2022 5:51 pm
:)
How luscious. But also what kind of audacity to fly around with a target on one's back.
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Re: Screenshots

Post by hiran »

Old Murgh wrote: Thu Jun 23, 2022 6:34 pm
cbr wrote: Thu Jun 23, 2022 5:51 pm
:)
How luscious. But also what kind of audacity to fly around with a target on one's back.
It could be useful. Put that target where you want others to aim. Maybe your shield/armous is extremely hard at this point. Or extremely thing because you can spare that region. Or you can pass the target on to another ship during a fly-by maneuver. Or jettison the bright outer skin with the target and escape in a dark black painted subskin...
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Re: Screenshots

Post by Cholmondely »

hiran wrote: Thu Jun 23, 2022 10:16 pm
Old Murgh wrote: Thu Jun 23, 2022 6:34 pm
cbr wrote: Thu Jun 23, 2022 5:51 pm
:)
How luscious. But also what kind of audacity to fly around with a target on one's back.
Or you can pass the target on to another ship during a fly-by maneuver.
Finally! A useful use for the Paint Missile!
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cbr
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Re: Screenshots

Post by cbr »

Old Murgh wrote: Thu Jun 23, 2022 6:34 pm

How luscious. But also what kind of audacity to fly around with a target on one's back.
Image

Audacity, the silent killer, Griff's custom shaders still cutting edge...
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Re: Screenshots

Post by hiran »

Cholmondely wrote: Thu Jun 23, 2022 10:32 pm
hiran wrote: Thu Jun 23, 2022 10:16 pm
Or you can pass the target on to another ship during a fly-by maneuver.
Finally! A useful use for the Paint Missile!
...and it would so much make more sense if one pilot could mark anothe ship so that multiple other pilots could reference that one.
Well, you know what I'm referring to...
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cbr
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Re: Screenshots

Post by cbr »

Image

In anticipation of it's release a small re'imagine' giving the nomads a few windows...
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cbr
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Re: Screenshots

Post by cbr »

wonder question...

gloss = 0
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gloss = 1
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gloss = 1 and partial color overlay diffuse map
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The original grayscale diffuse map
Added
monocolor ( yellow fill ) spec map with
grayscale gloss in alpha

Why do I see blue areas? :shock: :?:
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Re: Screenshots

Post by another_commander »

cbr wrote: Mon Jun 27, 2022 6:36 pm
Why do I see blue areas? :shock: :?:
Because you have created an impossible material and because Oolite's lighting model complies with light energy conservation.

Only metals can have colored specular in nature and, as we know already, if you have a metallic material then you need to provide a black diffuse map. You are providing a non-black diffuse, therefore you are creating a material that cannot exist in nature. Still, Oolite tries to apply physically based lighting that conforms to light energy conservation to that impossible material. In doing so, it creates a specular reflection with the inverse of the color you have provided in the spec map. If you are providing a yellow specular, that inverse color will be blue.

Solution: Avoid invalid materials.
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Re: Screenshots

Post by cbr »

Image

Completely blackening the diffuse map except the window.
Ofcourse 'He' is right :wink:

I do like the effect, but basing a shipset on values one shouldnt be able to add, maybe not...
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