Somehow reminds me of voodoolights on shaderoids.It does look glorious though - something like the density of a globular cluster!
Screenshots
Moderators: winston, another_commander
Re: Screenshots
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Screenshots
On its own, the OXP runs fine - but I ran it with my butchered KeeperSky and personalCholmondely wrote: ↑Tue Jun 21, 2022 9:02 pmI thought that your new chips were all-singing and all-dancing?
planetinfo.plist
installed.I haven't investigated yet, but there must've been a clash of star_count_multipliers or something.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Screenshots
Vampire MK.VI in all his HR glory...
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
Re: Screenshots
wow, was that tweaked at all? looks a lot better than on my monitor!
Re: Screenshots
In the first picture the spec gloss map was altered (eg. gloss alpha was brightened ).Killer Wolf wrote: ↑Thu Jun 23, 2022 7:07 amwow, was that tweaked at all? looks a lot better than on my monitor!
Because I wanted for the spec gloss map to be more prominent I darkened the diffuse map in the second one.
Shader values not 5.0 2.0 but 1.25 1.25
Re: Screenshots
How luscious. But also what kind of audacity to fly around with a target on one's back.
I was young, I was naïve. Jonny Cuba made me do it!
- hiran
- Theorethicist
- Posts: 2403
- Joined: Fri Mar 26, 2021 1:39 pm
- Location: a parallel world I created for myself. Some call it a singularity...
Re: Screenshots
It could be useful. Put that target where you want others to aim. Maybe your shield/armous is extremely hard at this point. Or extremely thing because you can spare that region. Or you can pass the target on to another ship during a fly-by maneuver. Or jettison the bright outer skin with the target and escape in a dark black painted subskin...
Sunshine - Moonlight - Good Times - Oolite
- Cholmondely
- Archivist
- Posts: 5364
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: Screenshots
Finally! A useful use for the Paint Missile!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- hiran
- Theorethicist
- Posts: 2403
- Joined: Fri Mar 26, 2021 1:39 pm
- Location: a parallel world I created for myself. Some call it a singularity...
Re: Screenshots
...and it would so much make more sense if one pilot could mark anothe ship so that multiple other pilots could reference that one.
Well, you know what I'm referring to...
Sunshine - Moonlight - Good Times - Oolite
Re: Screenshots
In anticipation of it's release a small re'imagine' giving the nomads a few windows...
Re: Screenshots
wonder question...
gloss = 0
gloss = 1
gloss = 1 and partial color overlay diffuse map
The original grayscale diffuse map
Added
monocolor ( yellow fill ) spec map with
grayscale gloss in alpha
Why do I see blue areas?
gloss = 0
gloss = 1
gloss = 1 and partial color overlay diffuse map
The original grayscale diffuse map
Added
monocolor ( yellow fill ) spec map with
grayscale gloss in alpha
Why do I see blue areas?
-
- Quite Grand Sub-Admiral
- Posts: 6680
- Joined: Wed Feb 28, 2007 7:54 am
Re: Screenshots
Because you have created an impossible material and because Oolite's lighting model complies with light energy conservation.
Only metals can have colored specular in nature and, as we know already, if you have a metallic material then you need to provide a black diffuse map. You are providing a non-black diffuse, therefore you are creating a material that cannot exist in nature. Still, Oolite tries to apply physically based lighting that conforms to light energy conservation to that impossible material. In doing so, it creates a specular reflection with the inverse of the color you have provided in the spec map. If you are providing a yellow specular, that inverse color will be blue.
Solution: Avoid invalid materials.
Re: Screenshots
Completely blackening the diffuse map except the window.
Ofcourse 'He' is right
I do like the effect, but basing a shipset on values one shouldnt be able to add, maybe not...