I thought that your new chips were all-singing and all-dancing?
On its own, the OXP runs fine - but I ran it with my butchered KeeperSky and personal planetinfo.plist installed.
I haven't investigated yet, but there must've been a clash of star_count_multipliers or something.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
How luscious. But also what kind of audacity to fly around with a target on one's back.
It could be useful. Put that target where you want others to aim. Maybe your shield/armous is extremely hard at this point. Or extremely thing because you can spare that region. Or you can pass the target on to another ship during a fly-by maneuver. Or jettison the bright outer skin with the target and escape in a dark black painted subskin...
...and it would so much make more sense if one pilot could mark anothe ship so that multiple other pilots could reference that one.
Well, you know what I'm referring to...
Because you have created an impossible material and because Oolite's lighting model complies with light energy conservation.
Only metals can have colored specular in nature and, as we know already, if you have a metallic material then you need to provide a black diffuse map. You are providing a non-black diffuse, therefore you are creating a material that cannot exist in nature. Still, Oolite tries to apply physically based lighting that conforms to light energy conservation to that impossible material. In doing so, it creates a specular reflection with the inverse of the color you have provided in the spec map. If you are providing a yellow specular, that inverse color will be blue.