Screenshots

General discussion for players of Oolite.

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montana05
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Re: Screenshots

Post by montana05 »

Old Murgh wrote: Sun Jun 05, 2022 11:49 pm
With this kind of junkyard job, it feels somewhat appropriate. None of those handsome little panels though.
It looks great. :)
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Old Murgh
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Re: Screenshots

Post by Old Murgh »

montana05 wrote: Mon Jun 06, 2022 12:05 am
It looks great. :)
Thank you.
Cholmondely wrote: Sun May 08, 2022 8:24 am
Would it be possible to make two begs...

1) A regular (non-Iron Ass) updated version of the Refugee Adder (for my slowly gestating Digibiti.oxp)
May I wrap that up for you, sir?
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Re: Screenshots

Post by Cholmondely »

Old Murgh wrote: Mon Jun 06, 2022 10:10 am
montana05 wrote: Mon Jun 06, 2022 12:05 am
It looks great. :)
Thank you.
Cholmondely wrote: Sun May 08, 2022 8:24 am
Would it be possible to make two begs...

1) A regular (non-Iron Ass) updated version of the Refugee Adder (for my slowly gestating Digibiti.oxp)
May I wrap that up for you, sir?
Your new Adder looks truly superb. Well done, sir!
Comments wanted:
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Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Old Murgh
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Re: Screenshots

Post by Old Murgh »

Cholmondely wrote: Mon Jun 06, 2022 9:26 pm
Your new Adder looks truly superb. Well done, sir!
Thank you. It's solo-packaged and supposedly in working order, if you want to give it a closer look, PROHIP Xpat b1 1024 (4.9 MB)
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cbr
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Re: Screenshots

Post by cbr »

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little preliminary scouting...
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Re: Screenshots

Post by Redspear »

Proof of concept.

180 loop...

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Reducing saturation opacity can make the wireframe less obvious when the ship is well lit.
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Re: Screenshots

Post by cbr »

Image
ship, diffuse, spec and gloss
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same ship, wireframe gloss
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same ship, but wireframe gloss map also used as diffuse map

ingame gallery pics, shader 1.25 1.25 ;P
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Re: Screenshots

Post by cbr »

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Adding spec gloss, lower pic has normal map

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Same as above, but less information/light in diffuse map

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Removing color information ( desaturate half ) from diffuse map, both have spec gloss normal maps...

( fragment shader 1.25 1.25 )
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Re: Screenshots

Post by cbr »

Image
Image


A more subtle approach ( uniform specular map with brightened gloss alpha and a normal map ) to retain more of the diffuse map...

( shader fragment 1.25 1.25, gloss = 1 )
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Re: Screenshots

Post by Old Murgh »

cbr wrote: Mon Jun 13, 2022 12:19 am
A more subtle approach ( uniform specular map with brightened gloss alpha and a normal map ) to retain more of the diffuse map...
Seems like a balanced outcome. Pleasing to look at.
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Re: Screenshots

Post by cbr »

Image
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:lol: :wink:
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Re: Screenshots

Post by Old Murgh »

Yes, is Cbr going through his tactile period? They all look like they're nice to the touch.

I'm trying to revive another oldie. The [EliteWiki] Jormundgand hasn't flown for a while, but dealing with carriers isn't easy. The diagonal dock is extra unforgiving.

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Re: Screenshots

Post by Cody »

Holy shit, did that slow my machine down! Think I'd better hack the new ZygoSky OXP to match how I had it before.

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It does look glorious though - something like the density of a globular cluster!
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Re: Screenshots

Post by Cholmondely »

Cody wrote: Tue Jun 21, 2022 7:24 pm
Holy shit, did that slow my machine down! Think I'd better hack the new ZygoSky OXP to match how I had it before.

Image

It does look glorious though - something like the density of a globular cluster!
I thought that your new chips were all-singing and all-dancing?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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