General discussion for players of Oolite.
Moderators: winston , another_commander
montana05
---- E L I T E ----
Posts: 1166 Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)
Post
by montana05 » Mon Jun 06, 2022 12:05 am
Old Murgh wrote: ↑ Sun Jun 05, 2022 11:49 pm
With this kind of junkyard job, it feels somewhat appropriate. None of those handsome little panels though.
It looks great.
Scars remind us where we've been. They don't have to dictate where we're going.
Old Murgh
Wiki Wizard
Posts: 640 Joined: Sat Dec 04, 2021 11:01 pm
Post
by Old Murgh » Mon Jun 06, 2022 10:10 am
montana05 wrote: ↑ Mon Jun 06, 2022 12:05 am
It looks great.
Thank you.
Cholmondely wrote: ↑ Sun May 08, 2022 8:24 am
Would it be possible to make two begs...
1) A regular (non-Iron Ass) updated version of the Refugee Adder (for my slowly gestating Digibiti.oxp)
May I wrap that up for you, sir?
I was young, I was naïve.
Jonny Cuba made me do it!
Cholmondely
Archivist
Posts: 5669 Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:
Post
by Cholmondely » Mon Jun 06, 2022 9:26 pm
Old Murgh wrote: ↑ Mon Jun 06, 2022 10:10 am
montana05 wrote: ↑ Mon Jun 06, 2022 12:05 am
It looks great.
Thank you.
Cholmondely wrote: ↑ Sun May 08, 2022 8:24 am
Would it be possible to make two begs...
1) A regular (non-Iron Ass) updated version of the Refugee Adder (for my slowly gestating Digibiti.oxp)
May I wrap that up for you, sir?
Your new Adder looks truly superb. Well done, sir!
Old Murgh
Wiki Wizard
Posts: 640 Joined: Sat Dec 04, 2021 11:01 pm
Post
by Old Murgh » Mon Jun 06, 2022 10:18 pm
Cholmondely wrote: ↑ Mon Jun 06, 2022 9:26 pm
Your new Adder looks truly superb. Well done, sir!
Thank you. It's solo-packaged and supposedly in working order, if you want to give it a closer look,
PROHIP Xpat b1 1024 (4.9 MB)
I was young, I was naïve.
Jonny Cuba made me do it!
cbr
---- E L I T E ----
Posts: 1466 Joined: Thu Aug 27, 2015 4:24 pm
Post
by cbr » Wed Jun 08, 2022 4:46 pm
Redspear
---- E L I T E ----
Posts: 2731 Joined: Thu Jun 20, 2013 10:22 pm
Location: On the moon Thought, orbiting the planet Ignorance, looking through a telescope with the lens cap on
Post
by Redspear » Thu Jun 09, 2022 7:28 pm
Proof of concept.
180 loop...
Reducing
saturation opacity can make the wireframe less obvious when the ship is well lit.
cbr
---- E L I T E ----
Posts: 1466 Joined: Thu Aug 27, 2015 4:24 pm
Post
by cbr » Fri Jun 10, 2022 3:47 pm
ship, diffuse, spec and gloss
same ship, wireframe gloss
same ship, but wireframe gloss map also used as diffuse map
ingame gallery pics, shader 1.25 1.25 ;P
cbr
---- E L I T E ----
Posts: 1466 Joined: Thu Aug 27, 2015 4:24 pm
Post
by cbr » Sun Jun 12, 2022 9:55 am
Adding spec gloss, lower pic has normal map
Same as above, but less information/light in diffuse map
Removing color information ( desaturate half ) from diffuse map, both have spec gloss normal maps...
( fragment shader 1.25 1.25 )
cbr
---- E L I T E ----
Posts: 1466 Joined: Thu Aug 27, 2015 4:24 pm
Post
by cbr » Mon Jun 13, 2022 12:19 am
A more subtle approach ( uniform specular map with brightened gloss alpha and a normal map ) to retain more of the diffuse map...
( shader fragment 1.25 1.25, gloss = 1 )
Old Murgh
Wiki Wizard
Posts: 640 Joined: Sat Dec 04, 2021 11:01 pm
Post
by Old Murgh » Mon Jun 13, 2022 12:34 am
cbr wrote: ↑ Mon Jun 13, 2022 12:19 am
A more subtle approach ( uniform specular map with brightened gloss alpha and a normal map ) to retain more of the diffuse map...
Seems like a balanced outcome. Pleasing to look at.
I was young, I was naïve.
Jonny Cuba made me do it!
cbr
---- E L I T E ----
Posts: 1466 Joined: Thu Aug 27, 2015 4:24 pm
Post
by cbr » Wed Jun 15, 2022 12:26 am
Redspear
---- E L I T E ----
Posts: 2731 Joined: Thu Jun 20, 2013 10:22 pm
Location: On the moon Thought, orbiting the planet Ignorance, looking through a telescope with the lens cap on
Post
by Redspear » Wed Jun 15, 2022 9:35 am
Oh, hello
Looking good cbr
Old Murgh
Wiki Wizard
Posts: 640 Joined: Sat Dec 04, 2021 11:01 pm
Post
by Old Murgh » Wed Jun 15, 2022 8:08 pm
Yes, is Cbr going through his tactile period? They all look like they're nice to the touch.
I'm trying to revive another oldie. The
Jormundgand hasn't flown for a while, but dealing with carriers isn't easy. The diagonal dock is extra unforgiving.
I was young, I was naïve.
Jonny Cuba made me do it!
Cody
Sharp Shooter Spam Assassin
Posts: 16081 Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:
Post
by Cody » Tue Jun 21, 2022 7:24 pm
Holy shit, did that slow my machine down! Think I'd better hack the new ZygoSky OXP to match how I had it before.
It does look glorious though - something like the density of a globular cluster!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Cholmondely
Archivist
Posts: 5669 Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:
Post
by Cholmondely » Tue Jun 21, 2022 9:02 pm
Cody wrote: ↑ Tue Jun 21, 2022 7:24 pm
Holy shit, did that slow my machine down! Think I'd better hack the new ZygoSky OXP to match how I had it before.
It does look glorious though - something like the density of a globular cluster!
I thought that your new chips were all-singing and all-dancing?