General discussion for players of Oolite.
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cbr
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by cbr » Thu Jun 02, 2022 5:43 pm
Mind experiment... ( no actual gameplay
)
A 5 times bigger station could be realised by scaleing the station model 5x and have some kind
of insert filling the bigger (w)hole, the ' inner station model' which contains the actual ( non altered ) dock
cbr
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by cbr » Thu Jun 02, 2022 9:00 pm
^^^
not mk VI
Shinyness, get the newer hipoly v6 here!
viewtopic.php?f=4&t=21240
( ah, oxp colliding hence the coloring... )
Last edited by
cbr on Fri Jun 03, 2022 10:21 am, edited 1 time in total.
Killer Wolf
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by Killer Wolf » Fri Jun 03, 2022 9:37 am
that link's to the MkVI thread, but that pic is of an earlier model.
cbr
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by cbr » Fri Jun 03, 2022 9:51 am
ahem, the real v6 on a rescale backdrop...
montana05
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by montana05 » Fri Jun 03, 2022 10:00 am
Killer Wolf wrote: ↑ Fri Jun 03, 2022 9:37 am
that link's to the MkVI thread, but that pic is of an earlier model.
That's a Vampire Mark II-B/F, a tweaked version of your redux Vampire. I included the fighter as security and police in the Nuit Space Station.
Scars remind us where we've been. They don't have to dictate where we're going.
Killer Wolf
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by Killer Wolf » Fri Jun 03, 2022 10:02 am
sweet, was just pointing out if soemone follows the link that's not the ship they'll get.
cheers
cbr
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by cbr » Fri Jun 03, 2022 11:51 am
and some more materials play...
Cody
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by Cody » Fri Jun 03, 2022 12:01 pm
Delightfully grubby!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
cbr
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by cbr » Fri Jun 03, 2022 6:53 pm
diffusemap with v6 shaders
diffusemap with materials setting grayscale spec/gloss
Cody
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by Cody » Sun Jun 05, 2022 1:12 pm
A welcoming sight after a long run...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Cody
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by Cody » Sun Jun 05, 2022 7:21 pm
You'd think I'd have learnt my lesson by now! Once a wolf, always a wolf!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
cbr
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by cbr » Sun Jun 05, 2022 9:33 pm
Cody wrote: ↑ Sun Jun 05, 2022 1:12 pm
A welcoming sight after a long run...
Cinematic!
Interesting incandescent lightsources on the station...
Cody
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by Cody » Sun Jun 05, 2022 9:41 pm
cbr wrote: ↑ Sun Jun 05, 2022 9:33 pm Interesting incandescent lightsources on the station...
That's the Griff Ico, so it'll be using his shaders/magic/whatever.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Old Murgh
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by Old Murgh » Sun Jun 05, 2022 11:49 pm
Speaking of Griff, I keep trying to use his Adder to make the prohip Xpat, but when assembling the little pieces of ship surface he cuts out and meticulously orders on his textures, I reach a point where I scream out loud and realise I will never have the skill or temperament to handle such intricate detail work. In a violent reaction I reach for what I know, the broad crude brush of dark ugly metal, and try to make the best of it.
With this kind of junkyard job, it feels somewhat appropriate. None of those handsome little panels though.
I was young, I was naïve.
Jonny Cuba made me do it!