Right. I should think a good bunch manage to get on masks, but you will arrive too late to provide any with yoursCholmondely wrote: ↑Sun Apr 10, 2022 9:08 amApologies... not my point. My point is me! I'm in a cobra MkIII with some or all of the goodies outlined above. How many of these poor chaps can I save? How many can I keep remLocked in my cargo hold? How many come with masks already? Can I just provide masks for 2? How many can I keep alive and breathing in my living quarters? Is there a chance my passenger will be willing to share his/her berth... etc., etc., etc.
What is the absolute maximum I can take - and for how long..., and what are the effects when the limits are exceeded (what effect does less oxygen have on my piloting capabilities, etc.)
While providing small RemLok survivors for saving shouldn't be hard, having them accounted in the hold (without ending up with each counting as 1t slave) is a challenge. Maybe a commodity must be created and a different weight like those measured in kg can be applied. Then you would fit a reasonable number into a hold.
I think it's the second revolver as it closely followed Giles' Weeviloid that showed us how to do it.Cholmondely wrote: ↑Sun Apr 10, 2022 9:08 amBy the way, just downloaded your 2005 OXP and am trying it out. Is this the first ever space-ship with a revolving backside? Using Long Range Scanner, spotted it in Corporate Riredi and scooted over, just in time to follow it through the witchspace tunnel to anarchic Eninre where it has just spent some 20 minutes waltzing around the witchspace beacon in a seeming state of febrile funque. After another hour it had made its way over to the Aegis. But it then overshot it by 150km and is now heading towards the sun!
It's a melancholy bewildered journey you describe but it sounds peaceful, –they're not being harmed? The theory that cops could either attack or protect them should be part of the gamble.
The system restrictions and distress calls should be on the cards for the first round. I like that they would form a group exodus, that ought to make the news.Cholmondely wrote: ↑Sun Apr 10, 2022 9:08 amMore ideas for the base oxp:
*Restrict the ships to certain systems or routes, rather than appearing indiscriminately.
*GNN messages about refugees, heralding a massive move of refugee ships from say Laenin to Xexedi, or some such.
*Does the AI need tweaking? Cim rejigged the AI's available back in v.1.80 & 1.82... there is now rather more choice...
It might now be possible to get it to sunskim or refuel at Rock Hermits in dangerous systems and only land at the safer ones...
*Interraction with Broadcast.comms - asking for help/protection, or offering help/protection
And also get the pirate slave-trader versions to act as such too...
Yes, I have a feeling that old legacy script isn't doing everything it used to anymore. Still dreading what it will require to learn how to do many of these things in javascript. The indoor season is soon at an end, so maybe it's next winter's project.