Screenshots
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- Redspear
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Re: Screenshots
Loving the first and last ones a_c
And that Krait looks like just the kind of paint job a pirate or racer might go (prejudice cap firmly on head)...
And that Krait looks like just the kind of paint job a pirate or racer might go (prejudice cap firmly on head)...
- montana05
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Re: Screenshots
Like a gang member: https://bb.oolite.space/viewtopic.php?f= ... 47#p282147 ?
However, the new Sidewinder looks great, but I never saw a ship/station from Griff I didn't like. The Admirals textures make the ship even look better.
Scars remind us where we've been. They don't have to dictate where we're going.
- Cody
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Re: Screenshots
The electric blue Sidewinder is very cool. Just need an electric blue Gecko now...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Redspear
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Re: Screenshots
Indeed, thus the compliment.montana05 wrote: ↑Wed Jan 19, 2022 11:58 amLike a gang member: https://bb.oolite.space/viewtopic.php?f= ... 47#p282147 ?
Re: Screenshots
Griff's gecko 2.0 with 3.0 sidewinder plating
- Cody
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Re: Screenshots
Electric Blue is the new Black! If my Griff Hi-Poly multi-decal Cobra Mk III had electric blue sections instead of dull blue, I'd be a happy chappy!
Could someone please tell me exactly what I need to change in her shipdata.plist? Or does she need to be re-Griffed to use the new lighting?
Could someone please tell me exactly what I need to change in her shipdata.plist? Or does she need to be re-Griffed to use the new lighting?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Screenshots
Code: Select all
PaintColor1 = {type = "randomUnitVector"; scale = 1.0;};
PaintColor2 = {type = "randomUnitVector"; scale = 0.63;};
DecalColor = {type = "randomUnitVector"; scale = 0.8;};
1] One can change the paintcolor1/2 to the colour desired instead of a 'random' one, perhaps change the subtle masking used.
2] Disassemble the 'shader' maps, rearrange them to comply to the materials setting ( looses functionality, gains the colour effect and the spec gloss options )
- Griff
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Re: Screenshots
Which one is it Cody, is it this one from A_C's screenshot a few pages back:
It needs redoing this OXP, the one in the screenshot above is using A_C's textures, but i can have a look at it to see what needs changing to bring out stronger paint colours in the version i uploaded if A_C's isn't available? but i'm not sure if it will match A_C's work, look how awesome and metallic that looks
Edit: Amazing work on the sidewinder retextures on the last few pages, right then, i'll push the polygons into shapes and you guys can paint them
It needs redoing this OXP, the one in the screenshot above is using A_C's textures, but i can have a look at it to see what needs changing to bring out stronger paint colours in the version i uploaded if A_C's isn't available? but i'm not sure if it will match A_C's work, look how awesome and metallic that looks
Edit: Amazing work on the sidewinder retextures on the last few pages, right then, i'll push the polygons into shapes and you guys can paint them
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- Cody
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Re: Screenshots
This delightfully grubby one (which looks rather different from a_c's).
I love the grubbiness, but the blue plating could do with a little electrifying.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Griff
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Re: Screenshots
ah OK, i'll dig that up, think it's just a matter of changing some of the shader uniforms in the shipdata.plist like cbr says, i can't remember if they're using fixed values or some sort of random number, i'll post back this evening when i've had a look
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- Cody
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Re: Screenshots
Sweet!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Screenshots
And the option 2, convert to materials setting gaining more diffuse power ( 4me ) and loosing the cyustom shaders.
Decals baked in diffusemap.
- Cody
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Re: Screenshots
Lovely!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Screenshots
The lightest panel is an electric blue opaque fill ( approx. 7df9ff ), there are different hex codes to be found on the net
( could use some detail lines )
The panel above is a merged down colour layer which is cleaned by spreading out the colour ( and removing the carefully added dirt )
( keeps some of the details )
The specular gloss map with enhanced wear
Using the same materials settings as the one above
what a wonderful game we have
Re: Screenshots
Board-member question : can we have black ships?
Blacker than the night I would say ( diffuse black, specular black except nose triangle and some noise, gloss mix white/black ).