Screenshots

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Redspear
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Re: Screenshots

Post by Redspear »

Loving the first and last ones a_c 8)

And that Krait looks like just the kind of paint job a pirate or racer might go (prejudice cap firmly on head)...
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montana05
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Re: Screenshots

Post by montana05 »

Redspear wrote: Wed Jan 19, 2022 11:34 am
Loving the first and last ones a_c 8)

And that Krait looks like just the kind of paint job a pirate or racer might go (prejudice cap firmly on head)...
Like a gang member: https://bb.oolite.space/viewtopic.php?f= ... 47#p282147 ? :wink:

However, the new Sidewinder looks great, but I never saw a ship/station from Griff I didn't like. The Admirals textures make the ship even look better.
Scars remind us where we've been. They don't have to dictate where we're going.
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Re: Screenshots

Post by Cody »

The electric blue Sidewinder is very cool. Just need an electric blue Gecko now...

Image
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Redspear »

montana05 wrote: Wed Jan 19, 2022 11:58 am
Like a gang member: https://bb.oolite.space/viewtopic.php?f= ... 47#p282147 ? :wink:
Indeed, thus the compliment.
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cbr
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Re: Screenshots

Post by cbr »

Image
Image

Griff's gecko 2.0 with 3.0 sidewinder plating 8)
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Re: Screenshots

Post by Cody »

Electric Blue is the new Black! If my Griff Hi-Poly multi-decal Cobra Mk III had electric blue sections instead of dull blue, I'd be a happy chappy!

Could someone please tell me exactly what I need to change in her shipdata.plist? Or does she need to be re-Griffed to use the new lighting?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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cbr
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Re: Screenshots

Post by cbr »

Cody wrote: Fri Jan 21, 2022 12:55 am
Could someone please tell me exactly what I need to change in her shipdata.plist? Or does she need to be re-Griffed to use the new lighting?

Code: Select all

			
PaintColor1 = {type = "randomUnitVector"; scale = 1.0;};
PaintColor2 = {type = "randomUnitVector"; scale = 0.63;};					
DecalColor =  {type = "randomUnitVector"; scale = 0.8;};
Options
1] One can change the paintcolor1/2 to the colour desired instead of a 'random' one, perhaps change the subtle masking used.

2] Disassemble the 'shader' maps, rearrange them to comply to the materials setting ( looses functionality, gains the colour effect and the spec gloss options )
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Re: Screenshots

Post by Griff »

Which one is it Cody, is it this one from A_C's screenshot a few pages back:
Image

It needs redoing this OXP, the one in the screenshot above is using A_C's textures, but i can have a look at it to see what needs changing to bring out stronger paint colours in the version i uploaded if A_C's isn't available? but i'm not sure if it will match A_C's work, look how awesome and metallic that looks

Edit: Amazing work on the sidewinder retextures on the last few pages, right then, i'll push the polygons into shapes and you guys can paint them :lol:
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Re: Screenshots

Post by Cody »

Griff wrote: Fri Jan 21, 2022 9:38 am
Which one is it Cody
This delightfully grubby one (which looks rather different from a_c's).

Image

I love the grubbiness, but the blue plating could do with a little electrifying.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Griff »

ah OK, i'll dig that up, think it's just a matter of changing some of the shader uniforms in the shipdata.plist like cbr says, i can't remember if they're using fixed values or some sort of random number, i'll post back this evening when i've had a look :D
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Re: Screenshots

Post by Cody »

Sweet!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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cbr
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Re: Screenshots

Post by cbr »

Image

Image

And the option 2, convert to materials setting gaining more diffuse power ( 4me ) and loosing the cyustom shaders.
Decals baked in diffusemap.
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Re: Screenshots

Post by Cody »

Lovely!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by cbr »

Image

The lightest panel is an electric blue opaque fill ( approx. 7df9ff ), there are different hex codes to be found on the net :roll:
( could use some detail lines )

The panel above is a merged down colour layer which is cleaned by spreading out the colour ( and removing the carefully added dirt ;) )
( keeps some of the details )

The specular gloss map with enhanced wear

Using the same materials settings as the one above

what a wonderful game we have :!: :!:
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Re: Screenshots

Post by cbr »

Image

Board-member question : can we have black ships?

Blacker than the night I would say ( diffuse black, specular black except nose triangle and some noise, gloss mix white/black ).
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