arquebus wrote: ↑Mon Jan 10, 2022 6:31 pm
Cholmondely wrote: ↑Mon Jan 10, 2022 11:11 amArqubus is saying that this charm does not exist for new players who never encountered Elite. They compare Oolite with E:D and all the other modern games, and Oolite loses out, despite being free. The vanilla game is not a modern game and does not compare.
I would probably nuance my argument here, as I've had some time to think about it, because there is a valid critique to be made that "Oolite is supposed to be what it is, the audience knows that."
I'd argue that there are two types of players of Oolite (or of any retro or retro-adjacent game, really):
1) The ones who remember the original, want the original experience, want the feel of the original experience and enjoy living in an environment that gives them the feeling they had when they were kids/younger.
2) Everyone else.
And I put #2 that way quite deliberately. The number of people in the #1 bucket is tiny. Not just for Oolite - for any game of any size that is meant as a callback to an earlier/original game. *Everyone else* is literally *everyone else* who might want to play a game of this sort. And they do not have that experience of nostalgia, they do not feel the "charm" of the style of the interface, and so on.
If Oolite exists to serve the interests and needs of #1, great! Let's leave it as it is. We've got our audience, we have our player base, that's what we're after and we've got it solid.
But here's my thing: Oolite is *too good* of a game to limit ourselves to #1. But #2 is just *not* going to tolerate some of the base game quirks. If we have any interest in expanding the player base outside the #1 bucket (and perhaps a few #2 bucket people who are just really, really tenacious), then we need to think seriously about how the game presents itself to new NEW new new players, not just new-but-used-to-play-it-as-a-kid players.
Oolite is a great game not just for the sake of nostalgia, but for many other reasons.
If the nonsense and gobblygook that plagues most modern games (multiplayer and the idiot psychos that haunt multiplayer, micro-transaction bs, resource grinding bs, et al) royally p*sses you off, then we got you covered. I wouldn't touch ED with your ten foot pole because of all that crap, regardless of how pretty it looks.
It absolutely doesn't take a monster of a computer to run Oolite.
It's not overpriced! Free is a hell of a sweet deal, no?
If tweaking, tinkering, hacking and modding a game is as much of a blast as playing it, then buddy, you've landed in nerd heaven. We got ya covered in spades! Tinker it 9 million ways to Sunday, make it YOUR game!
And last but totally not the least, the awesome community.
Welcome aboard, Commander, enjoy your stay.