Hah, I would challenge the installation of an OXP, without "OXZing" it for installation through the Expansion Managerhiran wrote: ↑Mon Jan 10, 2022 9:08 pm[...]
Or, when loading a savegame that requires OXPs not yet installed the Expansion Manager should popup and offer the installation of the missing bits.
This situation may occur if you receive a savegame from someone else or reinstall your machine and want to load a savegame you still have from an earlier setup.
I would challenge the feature to edit the OXP set when loading a game. If you can only do that at game creation time it would lock you into a fixed set of OXPs which would then lead to a more consistent gameplay. This may even be a feature configurable for the advanced plist-modifying user...
Luckily, my favorite (won't tell you which) is not on anyone's list around, plus is not save game "compliant", so I really have no worries about it