_________________________________________________________________________________________________________________________Cholmondely wrote: ↑Wed Jan 12, 2022 1:55 amI've created a repository on GitHub for this, so I can start chipping away at it. Other would-be fellow chippers are more that welcome!
https://github.com/Cholmondely-of-Digebiti
There are currently more than 500 possible entries for this page.
The order seems to be that of the middle name of the meddling maternal great-grandmother of the muddling manufacturer (in strict alphabetical order, of course...).
Can it be made more useful?
arquebus wrote: ↑Tue Dec 14, 2021 7:42 pmIf there's one thing Oolite needs, it's a way to sort or filter the outfitter. I imagine it's non-trivial to have some kind of categorization (given that category information is, presumably, not a thing in existing OXPs), but that would be even better. Nested menus...
Notice that the 316 omit the 70 varieties of laser and the 69 varieties of missile & bomb. Not to mention your very own favourite small fixes on incomprehensible service levels...arquebus wrote: ↑Wed Dec 15, 2021 2:34 amYes, that is the issue. But I would be willing to do it! I'd go through all 316 and categorize them and tag them and make a spreadsheet and everything.Cholmondely wrote: ↑Tue Dec 14, 2021 8:14 pmI feel that we would first have to categorise all the equipment - all 316 pieces. This is a non-trivial issue.
This would presumably be for the new Oolite version 1.92 whenever it emerges from the nebula cluster...
1) So, Arquebus, I made a first stab of it here.
The categories I came up with are
Propulsive (makes it move!)
Astrogatory
Offensive
Defensive
Mercantile
Generic (ie miscellaneous, does not fit in the above)
Various (more than one of the above)
Your playthroughs indicate to me that at least one more category: Maintenance would be needed for the F3 page.
This list developed for covering the vanilla game equipment only. It is not sacred and can be tweaked. Or scrapped.
2) Another categorisation might be HUD/MFD/Compass equipment/Scanner Equipment/Lasers/Missiles/Bombs/Shield equipment/Ship Hull equipment/engine equipment/Torus Drive equipment/....
Should missiles include missile combat (ECM's, missile analysers, chaff...) & should bombs include bomb combat (Mine Safety Catch, Quirium Cascade Mine Detector...)?
3) We would need to find out if the new F3 page could carry section headings. If I understand correctly Phkb tried it with the Joysticks Configuration pages and was defeated by the Vanilla game coding.
But the first thing to do is to come up with a categorisation which makes sense and would be helpful. There are ~500 possible entries for the F3 page that need sorting! And it has to work for Phkb's Ship Configuration too!
We will also need a steer from our Admiralty as to what makes sense here... how can they rejig the F3 screen and what should we be doing....
Any ideas?
References:
*F3 page (ship outfitting)
*Equipment List
*Equipment OXPs List
*Lasers List
*Missiles & Bombs List
Note that these lists exclude the myriad masses of modified equipment from Phkb's Ship Configuration OXP