A question of lore

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Re: A question of lore

Post by Redspear »

Cody wrote: Fri Jul 16, 2021 4:20 pm
Or Stentor, whose "voice was as powerful as fifty voices of other men".
That does make more immediate sense. Thanks.
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Re: A question of lore

Post by Disembodied »

Redspear wrote: Fri Jul 16, 2021 3:59 pm
So the more a ship sucks, the 'faster' it becomes?

If two ships are in close proximity and suck in opposite directions at sufficient speed... could they create a singularity?
Well, spacetime is pretty stretchy, and of course "opposite directions" doesn't really mean anything in an 11-dimensional manifold. If you try to run two torus drives at full speed too close together, you won't get a singularity, but you will get a masslock …

I suppose, theoretically, if you had two roughly stellar-mass engines, and enough spare energy to turn their tori at operational speeds, you might start to get some serious warpage. You'd probably have to do it deep in interstellar space, though: a ship-sized engine won't grip the manifold if the local spacetime curves too much - as you approach a planet or a star, for example. I haven't done the calculations but you'd probably need to have several light-years of flat spacetime all around each drive before you started them up, too.
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Re: A question of lore

Post by Cody »

Priceless!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: A question of lore

Post by Redspear »

Disembodied wrote: Fri Jul 16, 2021 5:53 pm
Well, spacetime is pretty stretchy
As is the entirely tenous nature of my argument :P

Disembodied wrote: Fri Jul 16, 2021 5:53 pm
and of course "opposite directions" doesn't really mean anything in an 11-dimensional manifold.
Or does it... If you can be opposite in 2, 3 and potentailly 4 then why not 11? As dimensions they might overlap but none of them can diametrically oppose, else surely they'd be the same dimension, right?

Disembodied wrote: Fri Jul 16, 2021 5:53 pm
You'd probably have to do it deep in interstellar space, though: a ship-sized engine won't grip the manifold if the local spacetime curves too much - as you approach a planet or a star, for example.
Why not line 'em up so to speak (or optimise through x dimensions) and use them to help out? You don't need to be the strongest to 'win' in a tug of war, just to be on the strongest team?

Disembodied wrote: Fri Jul 16, 2021 5:53 pm
I haven't done the calculations...
Yeah, I was kinda thinking similar about myself :wink:
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Re: A question of lore

Post by Cody »

Next up, galactic jumps: we know npcs can do it, but apart from one particular exception, it's never seen to happen (AFAIK).
For me, that exception is so long ago that I can't recall if it left a wormhole cloud that could be analysed or dived into.

Can anyone enlighten me? And how do we explain the fact that a galactic jump takes no time (according to the ship's clock)?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: A question of lore

Post by Cody »

What about the Cloaking Device? Is there any lore as regards this mysterious piece of equipment? I don't recall any. It's unique in that it sticks to the player, not the ship - switch ships, and your Cloaking Device stays with you. How would one explain that, I wonder?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: A question of lore

Post by Cholmondely »

Cody wrote: Fri Aug 06, 2021 8:10 pm
Next up, galactic jumps: we know npcs can do it, but apart from one particular exception, it's never seen to happen (AFAIK).
For me, that exception is so long ago that I can't recall if it left a wormhole cloud that could be analysed or dived into.

Can anyone enlighten me? And how do we explain the fact that a galactic jump takes no time (according to the ship's clock)?
Initial thoughts.

The cost combined with the lack of information about where one is going and the difficulties of the return would preclude almost all but contractual visits, one would presume. Hence it might be extremely rare.

And I can't see why it would look any differently from a regular jump if one watched it. I would have thought that only a Wormhole Scanner would show it was different.

But the jump taking no time indicates that it is not so simplistic. As does the one-way nature of the journey. And, to a lesser extent, the one-use equipment.

It is easily explained outside the game as a product of 8-bit code and of Aegidian's decisions when he introduced the clock.

In-game logic is not so simple.

If the exception is the one I suspect it might be, I never saw the jump, merely being told that it had happened when I arrived at the last system in the galaxy.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: A question of lore

Post by Cody »

Cholmondely wrote: Thu Sep 30, 2021 4:38 pm
I never saw the jump, merely being told that it had happened...
Ah... that'd probably explain why I don't remember it. Checking the missiontext.plist, that fits.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: A question of lore

Post by Cholmondely »

Cody wrote: Fri Aug 06, 2021 8:10 pm
Next up, galactic jumps: we know npcs can do it, but apart from one particular exception, it's never seen to happen (AFAIK).
For me, that exception is so long ago that I can't recall if it left a wormhole cloud that could be analysed or dived into.

Can anyone enlighten me? And how do we explain the fact that a galactic jump takes no time (according to the ship's clock)?
Just stumbled across this:
galpet wrote: Fri Jun 03, 2011 3:57 pm
Taking this to the next level. Why is a galactic hyperjump instantaneous, ie no clock adjustment?
See following discussion
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: A question of lore

Post by Cody »

Sixty-four hours - yes, that is a good number!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: A question of lore

Post by Redspear »

Cody wrote:
Technomancy?
Cody wrote:
What about inter-octant communications?
Cody wrote: Sat Oct 02, 2021 11:45 pm
Sixty-four hours - yes, that is a good number!
Bit late here but... this is starting to sound familiar.
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Re: A question of lore

Post by Cody »

Redspear wrote: Sun Dec 26, 2021 10:32 pm
Bit late here but... this is starting to sound familiar.
Aye - and 64 squares on the chess board.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: A question of lore

Post by Cody »

Generation ships - over 70,000 of them. Were they despatched from Earth/Sol Sytem?
If not, then from where? Somewhere in the pocket universe known as the Eight?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: A question of lore

Post by Redspear »

elite manual wrote:
Generation Ships Before the development of the WS Thru-Space drive... some of them into their 30th generation.
Two things there that suggest to me that:
  • they left from very near to Sol
  • They did so approx 600 years ago
As only some of them are into their 30th generation, I took a both mathematically convenient and also relatively short average generation time of 20 years.

...Therefore generation ships by approx 2500/2600, Thru-space by approx 2700 (the python)! :P
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Re: A question of lore

Post by Cholmondely »

Cody wrote: Wed Jan 05, 2022 5:44 pm
Generation ships - over 70,000 of them. Were they despatched from Earth/Sol Sytem?
If not, then from where? Somewhere in the pocket universe known as the Eight?
I would not have thought so. The two well-developed versions of the lore - Selezen's & Cim's - both imply that the inhabitants of the Eight came from elsewhere. Neither seem to discuss the GS's - but Selezen's views would have been historically tinged by his wish to incorporate Frontier, and his current views would be influenced by E:D. The only real reference to them that I've noticed is Redspear's quote from the Manual (p30):
Elite manual, Redspear's emphasis wrote:
Generation Ships Before the development of the WS Thru-Space drive, in all its various forms, interstellar travel occurred in large, self-sustaining environment ships - Generation Ships - most of which have now been logged and their progress monitored. There are more than seventy thousand of these immense vessels ploughing their way through the galaxy, some of them into their 30th generation. The penalty for interference with such a vessel is marooning.
Our wiki adds this (Legends of Elite):
Generation ships
Generation ships are huge colonisation vessels travelling through normal space at near-relativistic speed, many have still to reach their destinations. Of those that have, none have attempted to decelerate and have made no effort to communicate with welcoming parties.

Generation ships were mentioned in the manual of classic elite, and even present in the ArcElite version (unverified, but I have seen pictures).

Schism is a short story by Drew Wagar based on generation ships. The short story Vendetta by Jason Togneri also features a generation ship.
Arexack originally wrote this back in 2006:
Generation Ships
Huge colonisation vessels travelling through normal space at near-relativistic speed, many have still to reach their destinations. Of those that have, none have attempted to decelerate and have made no effort to communicate with welcome parties. Generation ships were mentioned in the manual of classic elite, and even present in the arc-elite version (?unverified, but I have seen pictures).
The best bits of the oxp wiki page were written by McLane in 2009.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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