Bug or Ooniverse physics I need to research?
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- Disembodied
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Re: Bug or Ooniverse physics I need to research?
One thing's for sure, it ain't like dusting crops!
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Re: Bug or Ooniverse physics I need to research?
Look no further than this poll for a (totally unrepresentative) survey.galpet wrote:How long have you been playing Oolite by the clock?
Jameson's clock starts at 2084004 days my clock reads 2084560 or 556 days.
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Re: Bug or Ooniverse physics I need to research?
Without precise calculations we could fly right through a star or bounce too close to a Thargoid, and that'd end your trip real quick, wouldn't it?Disembodied wrote:One thing's for sure, it ain't like dusting crops!
Cheers,
Drew.
Re: Bug or Ooniverse physics I need to research?
You can't have it both ways! If you get,drew wrote:Agreed, needed by my fiction as well. Too tempting a location to just allow it to last a few seconds. The Dark Wheel set a precident here which I plan on continuing. Weird stuff happens in the wormhole and it may take several minutes/hours to traverse.Disembodied wrote:Alternatively (because from my own personal point of view, which is strictly for the necessities of my own fiction, wherein I need to have time for the characters to be bottled up in) travel through a wormhole does take time – it's just that this is elided in the game.
Cheers,
Drew.
, then, I should get, my shield regenerated and weapons cooled.several minutes/hours to traverse
Taking this to the next level. Why is a galactic hyperjump instantaneous, ie no clock adjustment?
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Re: Bug or Ooniverse physics I need to research?
Good question, which bears the inevitable next one: How much adjustment is the "correct" one for a galactic jump?galpet wrote:Taking this to the next level. Why is a galactic hyperjump instantaneous, ie no clock adjustment?
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Re: Bug or Ooniverse physics I need to research?
No, see above:galpet wrote:You can't have it both ways! If you get,, then, I should get, my shield regenerated and weapons cooled.several minutes/hours to traverse
Basically, don't shunt large gobs of energy around when you're in a wormhole. True, some people maintain that in doing so, they get to ascend to godhood in the new universe they create – but this is in all likelihood just wishful thinking. Plus, there's every chance that the universe you touch off will have a range of constants that merely results in instantaneous collapse, or an infinitely long, drawn-out phhhtt of a fractional amount of very very cold gas ...Disembodied wrote:when your ship is inside a wormhole it's effectively a little pocket universe, all to itself. As such, all the energy you take in with you, stays within your ship, because there's literally nowhere else for it to go. It's very important that the ship maintains the same energy gradients coming out of the wormhole as it did going in – otherwise it might find itself being the seed for a very Big Bang indeed ...
Read Mutabilis for more info on galactic jumping ...galpet wrote:Taking this to the next level. Why is a galactic hyperjump instantaneous, ie no clock adjustment?
... as to what might be thought of as a "correct" amount, I vote for 64 days (8 squared).
Re: Bug or Ooniverse physics I need to research?
I'd say 1 day for Galactic Jumps. They're special, but shouldn't be instantaneous. My concern is any special "around the world" type campaigns that takes the player through multiple galaxy charts would almost certainly have their time limits "broken" if each galactic jump takes 64 days.
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Re: Bug or Ooniverse physics I need to research?
64 hours sounds good to me... it's got to take longer than a 6.8ly jump, surely.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Bug or Ooniverse physics I need to research?
Why? It's quicker to fly to another continent than to travel from one end of the UK to the other by train.
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: Bug or Ooniverse physics I need to research?
A Galactic Hyperjump burns out the specialty drive that does it, and that drive costs hugely more than you'd pay to do a 6.8 LY jump.El Viejo wrote:64 hours sounds good to me... it's got to take longer than a 6.8ly jump, surely.
By making the jump only take a day, you can go broke quicker than if it takes 64 hours or 64 days.
In any case, I'd prefer the GH jump takes 64 hours over 64 days. That's more than enough punishment.
Even 1 day jumptime would eliminate most of the viability of doing 8 gal. hyperdrive jumps to emerge in the opposite side of a galactic chart. How far would 8 days (192 hours) "worth" of regular jumps take you?
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Re: Bug or Ooniverse physics I need to research?
Hours, days, it's all good. I think I meant to say "hours", anyway ...
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Re: Bug or Ooniverse physics I need to research?
Following many answers by the good and great of Oolite, emphasising that time does not pass inside the witchspace tunnel (see above...).
But my ship temperature apparently cools down if I've been sun-skimming...
Reference: https://wiki.alioth.net/index.php/Solar_FlaresIt's worth noting that should a flare occur whilst scooping fuel, you could be in trouble. Always have a jump preset! Even with the temperature on purple, you can survive if you jump out immediately, as your ship will cool down fast in Witchspace.
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•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?