Appendix 1
Just thinking about the F1-8 screens. Part 1: F1-F5
Much of this relates to oxp's rather than the game code proper.
F1 since this launches you from your dock, the
F1F1 becomes an impossibility.
It is a shame that one can't "prep" one's oxp's before launching (with two exceptions: HUD selection & laser/mount selection/rotation. Again, pilots run a half-hour of checks before take off, helicopter pilots run a full hour of checks.
Ideally it might be nice to have the F1 for pre-flight checks (one could have the engineers remind you that you are low on fuel, or need maintenance, for example, as well as having a pre-launch opportunity to muck about with the equipment oxp's & set the ASC) and then the F1F1 for actual launch.
F2 game options screen. Not much to say about this one, not with in-game being the
real fascination!
F3 ship outfitting. Bizarre that Asteroids3D is launched from here. Bizarre that investment into your home system is made from here. The
shipyard! Really?
But much worse, the list seems random and unstructured - and when you add oxp's it gro-o-o-o-ws. Thank heavens for phkb's Equipment Remove Item Color. And did anybody notice that one of Redspear's justifications for Weapon Laws was to make this page more manageable? This page is crying out for structure. Offensive Equipment. Defensive Equipment. Astrogatory Equipment. Miscellaneous Equipment.
etc.
F3F3 ship purchase. Rental is covered by Extended Shipyards, but what about ordering a ship which is not in stock. I downloaded Werewolf because I wanted to try out the HUD, and have been scouring the galaxy trying to find someone to sell me one! There are oodles swarming the space lanes, but nary a one for sale anywhere!
F4 ship-station interface. A mess! 18 different categories!
Info for Planner.
Informational for the more serious GalCop Galactic Registry & Market Inquirer.
Ship for HyperCargo (its not even on your ship, it's in hyperspace!),
ship systems for everything else that is similar.
With virtually nothing using Library.oxp's PAD in any meaningful sense, the
Captain's Log category should just be merged with the
Logs category.
One can also argue for merging Library's
AddOns with OoCheat's
Game (or vice-versa). Library configures the game while OocCheat very definitely adds on to it (money, kills, invincibility etc). both are "out-game" influences on the in-game experience.
I wonder if some rationalisation could be made of contracts, commerce & deliveries? I suspect not, sadly.
Organisations seems underused.
It must be noted though, that despite rampant, rabid and egregious misuse of the categories (which is hardly surprising the way that Oolite works as a game, long may it do so), that this is a minor quibble. One can easily work out where to find things (unlike the F3 & F5F5 lists). Structure is so important.
F4F4 nothing yet!
F5 ship's manifest The issue here is the lo-o-o-ng equipment list which seems unsorted. Usable laser are always at the end, damaged equipment is in orange at the beginning, and the long list in between is a mystery. Who knows where to find anything there - especially when it grows and grows. Again, sorting it out into offensive, defensive, miscellaneous
etc would help greatly. Or, maybe having it in alphabetical order. Or cost. Most players will probably have a rough feel for cost. This is less likely to extend to TL availability.
F5F5 While this does indeed contain the ship's cargo manifest, it also feels like a ''dump room'' for anything that does not obviously fit anywhere else. Look at the appended screen shot. Ironhide rating. LMSS dormant lasers. Reputations.