I might add in a later version a script causing some damage to infected hermits and, eventually, ships in close distance to one. My first idea was to drain energy but all of that need a deeper look in all involved OXP's.
Griff's Glowroids
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- montana05
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Re: Griff's Glowroids
Scars remind us where we've been. They don't have to dictate where we're going.
- Cholmondely
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Re: Griff's Glowroids
Fair dibs!
Second issue: to what extent does this glowing fungus affect the value of asteroidal splinters?
Heh heh! Got you there!
Second issue: to what extent does this glowing fungus affect the value of asteroidal splinters?
Heh heh! Got you there!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cody
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Re: Griff's Glowroids
Any pilot foolish enough to scoop splinters from an infected asteroid could be in trouble. If glowmoss spores get inside a ship, anything copper (such as electrical wiring) might well be eaten. Ship systems such as HUD displays may start to malfunction.Cholmondely wrote: ↑Tue May 11, 2021 12:06 am...to what extent does this glowing fungus affect the value of asteroidal splinters?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- montana05
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Re: Griff's Glowroids
I could imagine that if you got my resource pack installed gemstones and crystals could be the result from mining operations.
Scars remind us where we've been. They don't have to dictate where we're going.
- Cholmondely
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Re: Griff's Glowroids
Hey! Hey! Hold on a second!
The words of the learned savant of Galaxy 7! Himself! In person! He even stuck them on a wiki page! His very own!There are tales told of it eating its way through hull plating, and it seems particularly attracted to copper. But that's only old spacers' talk, which exobiologists dismiss as fanciful.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cody
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Re: Griff's Glowroids
<grins> What do exobiologists know! As I said, hooks to hang a mission on.
If that foolish pilot then went to a main station to sell those splinters...
If that foolish pilot then went to a main station to sell those splinters...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- montana05
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Re: Griff's Glowroids
Version 1.10 is now available. It includes rock hermits from the following sources:
core game
Spicy Hermits OXP (spara)
Pirate Coves OXP (Eric Walch)
Harder Hermits OXP (UK_Eliter)
All together 7 hermit variants are available, each with 14 different glowing. I did run some tests, but I wasn't able to check all 98 adaptations. Please let me know if you see any bugs or copy & paste (my specialty ).
It will take another release to fine-tune the chances of appearance but for now I intend to return to finish some ship OXP's.
core game
Spicy Hermits OXP (spara)
Pirate Coves OXP (Eric Walch)
Harder Hermits OXP (UK_Eliter)
All together 7 hermit variants are available, each with 14 different glowing. I did run some tests, but I wasn't able to check all 98 adaptations. Please let me know if you see any bugs or copy & paste (my specialty ).
It will take another release to fine-tune the chances of appearance but for now I intend to return to finish some ship OXP's.
Scars remind us where we've been. They don't have to dictate where we're going.
- Cody
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Re: Griff's Glowroids
Thanks, Montana!
My Box link in the first post now points to the original OXP (v1.0), which contains no enhancements.
My Box link in the first post now points to the original OXP (v1.0), which contains no enhancements.
Last edited by Cody on Tue May 11, 2021 1:04 pm, edited 1 time in total.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- montana05
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Re: Griff's Glowroids
Always welcome Cody, I will do some tuning later but I first I need to get a feeling how often I run into "infected" rocks and how plausible that could be.
Scars remind us where we've been. They don't have to dictate where we're going.
- Cody
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Re: Griff's Glowroids
Now if Griff's Icesteroids should become available, that'd be cool!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- montana05
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Re: Griff's Glowroids
This ones: http://wiki.alioth.net/index.php/Icesteroids ?
Scars remind us where we've been. They don't have to dictate where we're going.
- Cody
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Re: Griff's Glowroids
No, not that one. If memory serves, Griff intended to merge his Glowroids with the Icesteroids he was then working on.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- montana05
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- Joined: Mon May 30, 2016 3:54 am
- Location: lurking in The Devils Triangle (G1)
Re: Griff's Glowroids
Definitely not in my archive than, if you are able to find them and need help just let me know.
Scars remind us where we've been. They don't have to dictate where we're going.
- Griff
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Re: Griff's Glowroids
Was it this one?
https://drive.google.com/file/d/1MnoZcQ ... sp=sharing
i couldn't understand the shader example that well, it works but you have to get really close to the iceteroid and put it between yourself and the sun to get the effect to work
https://drive.google.com/file/d/1MnoZcQ ... sp=sharing
i couldn't understand the shader example that well, it works but you have to get really close to the iceteroid and put it between yourself and the sun to get the effect to work
Last edited by Griff on Tue May 11, 2021 8:15 pm, edited 1 time in total.
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- Cody
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Re: Griff's Glowroids
<grins> Thanks, maestro - grabbed!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!