Griff's Glowroids

Discussion and information relevant to creating special missions, new ships, skins etc.

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Re: Griff's Glowroids

Post by montana05 »

Cholmondely wrote: Mon May 10, 2021 8:08 pm
Can we do anything with the Glowroids?
I might add in a later version a script causing some damage to infected hermits and, eventually, ships in close distance to one. My first idea was to drain energy but all of that need a deeper look in all involved OXP's.
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Re: Griff's Glowroids

Post by Cholmondely »

Fair dibs!

Second issue: to what extent does this glowing fungus affect the value of asteroidal splinters?

Heh heh! Got you there!
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Re: Griff's Glowroids

Post by Cody »

Cholmondely wrote: Tue May 11, 2021 12:06 am
...to what extent does this glowing fungus affect the value of asteroidal splinters?
Any pilot foolish enough to scoop splinters from an infected asteroid could be in trouble. If glowmoss spores get inside a ship, anything copper (such as electrical wiring) might well be eaten. Ship systems such as HUD displays may start to malfunction.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's Glowroids

Post by montana05 »

Cholmondely wrote: Tue May 11, 2021 12:06 am
Heh heh! Got you there!
:lol:

I could imagine that if you got my resource pack installed gemstones and crystals could be the result from mining operations. :wink:
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Re: Griff's Glowroids

Post by Cholmondely »

Cody wrote: Tue May 11, 2021 12:21 am
Any pilot foolish enough to scoop splinters from an infected asteroid could be in trouble. If glowmoss spores get inside a ship, anything copper (such as electrical wiring) might well be eaten. Ship systems such as HUD displays may start to malfunction.
Hey! Hey! Hold on a second!
There are tales told of it eating its way through hull plating, and it seems particularly attracted to copper. But that's only old spacers' talk, which exobiologists dismiss as fanciful.
The words of the learned savant of Galaxy 7! Himself! In person! He even stuck them on a wiki page! His very own!
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Re: Griff's Glowroids

Post by Cody »

<grins> What do exobiologists know! As I said, hooks to hang a mission on.
If that foolish pilot then went to a main station to sell those splinters...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's Glowroids

Post by montana05 »

Version 1.10 is now available. It includes rock hermits from the following sources:

core game
Spicy Hermits OXP (spara)
Pirate Coves OXP (Eric Walch)
Harder Hermits OXP (UK_Eliter)

All together 7 hermit variants are available, each with 14 different glowing. I did run some tests, but I wasn't able to check all 98 adaptations. Please let me know if you see any bugs or copy & paste (my specialty :oops:).

It will take another release to fine-tune the chances of appearance but for now I intend to return to finish some ship OXP's. :wink:
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Re: Griff's Glowroids

Post by Cody »

Thanks, Montana!



My Box link in the first post now points to the original OXP (v1.0), which contains no enhancements.
Last edited by Cody on Tue May 11, 2021 1:04 pm, edited 1 time in total.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's Glowroids

Post by montana05 »

Cody wrote: Tue May 11, 2021 12:43 pm
Thanks, Montana!
Always welcome Cody, I will do some tuning later but I first I need to get a feeling how often I run into "infected" rocks and how plausible that could be.
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Re: Griff's Glowroids

Post by Cody »

Now if Griff's Icesteroids should become available, that'd be cool!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's Glowroids

Post by montana05 »

Cody wrote: Tue May 11, 2021 1:13 pm
Now if Griff's Icesteroids should become available, that'd be cool!
This ones: http://wiki.alioth.net/index.php/Icesteroids ?
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Re: Griff's Glowroids

Post by Cody »

No, not that one. If memory serves, Griff intended to merge his Glowroids with the Icesteroids he was then working on.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's Glowroids

Post by montana05 »

Cody wrote: Tue May 11, 2021 1:22 pm
No, not that one. If memory serves, Griff intended to merge his Glowroids with the Icesteroids he was then working on.
Definitely not in my archive than, if you are able to find them and need help just let me know. :wink:
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Re: Griff's Glowroids

Post by Griff »

Was it this one?
https://drive.google.com/file/d/1MnoZcQ ... sp=sharing

i couldn't understand the shader example that well, it works but you have to get really close to the iceteroid and put it between yourself and the sun to get the effect to work
Image
Last edited by Griff on Tue May 11, 2021 8:15 pm, edited 1 time in total.
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Re: Griff's Glowroids

Post by Cody »

<grins> Thanks, maestro - grabbed!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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