You convinced me to continue (at least a little bit) my work on this project
Cholmondely wrote: ↑Wed Jan 27, 2021 10:14 am
1) The issue referred to earlier:
by Godev1 » Wed Sep 23, 2020 7:25 pm
Hi, this is a great addon! I only have the problem that my one-day visa is always expired after jumping to the related system. So what's the point of buying a one-day visa for Zaonce, let's say in Lave, when it's expired as soon as you arrive there. I always get fined for unallowed docking. Or is there anything I've missed?
arises due to the nuances of the glorious English language.
The F4 screen text "Buy a one-day visa for Zaonce at a cost of 2.2cr" implies that
only the one-day visa is on offer, and that there is no ability to extend.
Mayhap, if you added: "
Extend the Zaonce visa at a cost of 2.1cr/day" ... - and if you could show the
total of bought days on the screen ...
The slightly different cost of the extension helps add emphasis. I notice that the F8 page totals change as one buys and sells ...
Also, one can often extend the visa within the country itself. (One might have to go down to the planet surface on a shuttle ... But another visa to use the shuttle ... etc. ad nauseum ... Or join a lo-o-o-ong queue on the orbital station (or pay someone else to do it) ...
I'll see what I can do
Cholmondely wrote: ↑Wed Jan 27, 2021 10:14 am
I notice that not all systems seem to require one: Zaonce & Ensoreus do, Tionisla & Isinor don't (at the moment, in my Ooniverse). Which is a nice touch.
Does the need for a visa for, say, Isinor change over time?
Currently, visas, or citizenship, are needed to enter dictator, communist and corporate systems.
There is still no politics change possible, so this need doesn't change over time.
Visas may only be bought for non-enemy systems within 7ly of the player.
Cholmondely wrote: ↑Wed Jan 27, 2021 10:14 am
This .oxp is a very welcome addition to the collection, thank you!
Thank you my good sir
Cholmondely wrote: ↑Wed Jan 27, 2021 10:14 am
2) I've only just dipped my toes into your modification, but the only thing I'd like to see added so far (other than the change of text above) would be some graphics for the Embassy district and the System History Section. Easier said than done, alas!
*If there was a GalCop logo, maybe that on a flag for the Embassy district (I've only seen ones so far are for the Galactic Police & Army). Or how about a pair of white gloves, a pith helmet and a glass of bubbly? Or a visa stamp in a passport ... Or some of Phantorgorth's species icons? Or some of the F6 system government icons (anarchy etc)? ...
*We could do with a decent GalCop logo anyway for the GalCop wiki page
*How about a picture of the planet (it need not revolve) for the System History F4 page?
Hmm, I'm not great at graphics, I'll think about it. If anybody wants to help on this part (or any other part, really), they're more than welcome.
Cholmondely wrote: ↑Wed Jan 27, 2021 10:14 am
3) To what extent does buying citizenship of a system link in with Home System.oxp's inner workings? There you buy Home System Privileges for 15,000cr a pop, which leads to what seems to be a sort of super-citizenship. Should it automatically grant Diplomancy.oxp style citizenship as well?
There is currently no link at all. It could be studied.
I have added your suggestions to my backlog.
What was envisioned for the next version was:
"0.17 - more expensive visa to go planetSide, costs slashed planetSide (90% custom rebate ?...)
- citizenships may be acquired planetSide only"
What was envisioned for later versions concerning citizenship was:
- Citizenship could be linked to a corporation instead of to a system (Cyberpunk meme)
- Obligations may weight on the player depending on their citizenship (missions, battles...)
- The player may acquire a citizenship through missions, falsified papers, stolen papers from a captured pilot, marriage with a crew member, another pilot or an inhabitant
- The player may lose their citizenship through lack of system visit per year, treason, attack on the local army, simultaneous citizenship with an enemy system
- The player, citizen of a warring system, may be taxed, enroled into battles, or be given missions"
If you're interested in the other ideas in the backog, you can check the Diplomacy_roadmap.txt file in the oxp