Recovering "Lost" OXPs
Moderators: winston, another_commander
- Cholmondely
- Archivist
- Posts: 5368
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: Recovering "Lost" OXPs
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Recovering "Lost" OXPs
I'm surprised you haven't softly and sudde...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- montana05
- ---- E L I T E ----
- Posts: 1166
- Joined: Mon May 30, 2016 3:54 am
- Location: lurking in The Devils Triangle (G1)
Re: Recovering "Lost" OXPs
Added to the list to upload after wiki is functioning again.
Scars remind us where we've been. They don't have to dictate where we're going.
- Cholmondely
- Archivist
- Posts: 5368
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: Recovering "Lost" OXPs
Thank you!
As a matter of interest, where these old ship.oxps are broken, what actually broke them? Was it primarily changes under Jens (2006-13: v1.7), mostly changes under Cim (2013-5: v.1.80-82), or more recent matters? Changes in AI? Changes in ship description? Other stuff?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: Recovering "Lost" OXPs
Perhaps the classic shipdata.plist hinders it...
Graphics part texture/model seem to be rescueable.
Graphics part texture/model seem to be rescueable.
- montana05
- ---- E L I T E ----
- Posts: 1166
- Joined: Mon May 30, 2016 3:54 am
- Location: lurking in The Devils Triangle (G1)
Re: Recovering "Lost" OXPs
Well, most of the "old" ship OXP's still function, what a lot of the time is needed is an adaption to the later Oolite versions. Textures and js nowadays offer a lot more possibilities than before. Some, like GalTech, had wrong definitions, which is more a bug. Vector mission is broken because of outdated external packages, the ships still working fine. Antient Aliens is still under development and never was finished, what I will try is to extract parts of the OXP and design a remake in the spirit of the original.Cholmondely wrote: ↑Fri Jan 22, 2021 3:05 pmThank you!
As a matter of interest, where these old ship.oxps are broken, what actually broke them? Was it primarily changes under Jens (2006-13: v1.7), mostly changes under Cim (2013-5: v.1.80-82), or more recent matters? Changes in AI? Changes in ship description? Other stuff?
Scars remind us where we've been. They don't have to dictate where we're going.
- Cholmondely
- Archivist
- Posts: 5368
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: Recovering "Lost" OXPs
Just found this: https://bb.oolite.space/viewtopic.ph ... 6&start=15: Orphaned oxps! (2008)
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- montana05
- ---- E L I T E ----
- Posts: 1166
- Joined: Mon May 30, 2016 3:54 am
- Location: lurking in The Devils Triangle (G1)
Re: Recovering "Lost" OXPs
Thank you, some quite interesting links in this topic.Cholmondely wrote: ↑Sun Jan 24, 2021 2:21 amJust found this: https://bb.oolite.space/viewtopic.ph ... 6&start=15: Orphaned oxps! (2008)
Scars remind us where we've been. They don't have to dictate where we're going.
- Cholmondely
- Archivist
- Posts: 5368
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: Recovering "Lost" OXPs
Unsure if this one is relevant:
http://capnhack.com/hosting/oolite/dropbox/
By the way, this page and its link are good (if you've not seen them): http://wiki.alioth.net/index.php/Orb
http://capnhack.com/hosting/oolite/dropbox/
By the way, this page and its link are good (if you've not seen them): http://wiki.alioth.net/index.php/Orb
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- montana05
- ---- E L I T E ----
- Posts: 1166
- Joined: Mon May 30, 2016 3:54 am
- Location: lurking in The Devils Triangle (G1)
Re: Recovering "Lost" OXPs
Thank you, might be on my end but the download link to box seems to be expired.Cholmondely wrote: ↑Tue Jan 26, 2021 11:19 pmUnsure if this one is relevant:
http://capnhack.com/hosting/oolite/dropbox/
By the way, this page and its link are good (if you've not seen them): http://wiki.alioth.net/index.php/Orb
Scars remind us where we've been. They don't have to dictate where we're going.
- montana05
- ---- E L I T E ----
- Posts: 1166
- Joined: Mon May 30, 2016 3:54 am
- Location: lurking in The Devils Triangle (G1)
Re: Recovering "Lost" OXPs
Uploaded to the expansion manger, links and further details could be found at Snark wiki
Scars remind us where we've been. They don't have to dictate where we're going.
- montana05
- ---- E L I T E ----
- Posts: 1166
- Joined: Mon May 30, 2016 3:54 am
- Location: lurking in The Devils Triangle (G1)
Re: Recovering "Lost" OXPs
Griff's Krait will get a fresh up, while the master himself will take care of textures and shaders I will assist a bit with the shipdata.plist and the multiple lasers.
Scars remind us where we've been. They don't have to dictate where we're going.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Recovering "Lost" OXPs
A lovely ship! Don't forget to remove the test script.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- montana05
- ---- E L I T E ----
- Posts: 1166
- Joined: Mon May 30, 2016 3:54 am
- Location: lurking in The Devils Triangle (G1)
Re: Recovering "Lost" OXPs
I have Eric's version, so no spawning, but you could shoot the subs off.
Scars remind us where we've been. They don't have to dictate where we're going.