Recovering "Lost" OXPs

General discussion for players of Oolite.

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Cholmondely
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Re: Recovering "Lost" OXPs

Post by Cholmondely »

I finally hunted down the Snark!

2006, by ADCK
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Recovering "Lost" OXPs

Post by Cody »

I'm surprised you haven't softly and sudde...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Recovering "Lost" OXPs

Post by montana05 »

Cholmondely wrote: Thu Jan 21, 2021 6:16 pm
I finally hunted down the Snark!

2006, by ADCK
Added to the list to upload after wiki is functioning again.
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Re: Recovering "Lost" OXPs

Post by Cholmondely »

montana05 wrote: Fri Jan 22, 2021 1:49 pm
Cholmondely wrote: Thu Jan 21, 2021 6:16 pm
I finally hunted down the Snark!

2006, by ADCK
Added to the list to upload after wiki is functioning again.
Thank you!

As a matter of interest, where these old ship.oxps are broken, what actually broke them? Was it primarily changes under Jens (2006-13: v1.7), mostly changes under Cim (2013-5: v.1.80-82), or more recent matters? Changes in AI? Changes in ship description? Other stuff?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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cbr
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Re: Recovering "Lost" OXPs

Post by cbr »

Perhaps the classic shipdata.plist hinders it...

Graphics part texture/model seem to be rescueable.

Image
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Re: Recovering "Lost" OXPs

Post by montana05 »

Cholmondely wrote: Fri Jan 22, 2021 3:05 pm
Thank you!

As a matter of interest, where these old ship.oxps are broken, what actually broke them? Was it primarily changes under Jens (2006-13: v1.7), mostly changes under Cim (2013-5: v.1.80-82), or more recent matters? Changes in AI? Changes in ship description? Other stuff?
Well, most of the "old" ship OXP's still function, what a lot of the time is needed is an adaption to the later Oolite versions. Textures and js nowadays offer a lot more possibilities than before. Some, like GalTech, had wrong definitions, which is more a bug. Vector mission is broken because of outdated external packages, the ships still working fine. Antient Aliens is still under development and never was finished, what I will try is to extract parts of the OXP and design a remake in the spirit of the original.
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Re: Recovering "Lost" OXPs

Post by Cholmondely »

Just found this: https://bb.oolite.space/viewtopic.ph ... 6&start=15: Orphaned oxps! (2008)
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Recovering "Lost" OXPs

Post by montana05 »

Cholmondely wrote: Sun Jan 24, 2021 2:21 am
Just found this: https://bb.oolite.space/viewtopic.ph ... 6&start=15: Orphaned oxps! (2008)
Thank you, some quite interesting links in this topic. :wink:
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Re: Recovering "Lost" OXPs

Post by Cholmondely »

Unsure if this one is relevant:

http://capnhack.com/hosting/oolite/dropbox/

By the way, this page and its link are good (if you've not seen them): http://wiki.alioth.net/index.php/Orb
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Recovering "Lost" OXPs

Post by montana05 »

Cholmondely wrote: Tue Jan 26, 2021 11:19 pm
Unsure if this one is relevant:

http://capnhack.com/hosting/oolite/dropbox/

By the way, this page and its link are good (if you've not seen them): http://wiki.alioth.net/index.php/Orb
Thank you, might be on my end but the download link to box seems to be expired. :?
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Re: Recovering "Lost" OXPs

Post by montana05 »

Cholmondely wrote: Thu Jan 21, 2021 6:16 pm
I finally hunted down the Snark!

2006, by ADCK
Uploaded to the expansion manger, links and further details could be found at Snark wiki
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Re: Recovering "Lost" OXPs

Post by montana05 »

Image

Griff's Krait will get a fresh up, while the master himself will take care of textures and shaders I will assist a bit with the shipdata.plist and the multiple lasers. :wink:
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Re: Recovering "Lost" OXPs

Post by maik »

montana05 wrote: Wed Feb 03, 2021 1:37 pm
Griff's Krait will get a fresh up, while the master himself will take care of textures and shaders I will assist a bit with the shipdata.plist and the multiple lasers. :wink:
Wow, I forgot how good it looks!
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Re: Recovering "Lost" OXPs

Post by Cody »

montana05 wrote: Wed Feb 03, 2021 1:37 pm
Griff's Krait will get a fresh up, while the master himself will take care of textures and shaders I will assist a bit with the shipdata.plist and the multiple lasers.
A lovely ship! Don't forget to remove the test script.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Recovering "Lost" OXPs

Post by montana05 »

Cody wrote: Wed Feb 03, 2021 9:00 pm
montana05 wrote: Wed Feb 03, 2021 1:37 pm
Griff's Krait will get a fresh up, while the master himself will take care of textures and shaders I will assist a bit with the shipdata.plist and the multiple lasers.
A lovely ship! Don't forget to remove the test script.
I have Eric's version, so no spawning, but you could shoot the subs off.
Scars remind us where we've been. They don't have to dictate where we're going.
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