Agreed with a_c, Oolite is not canonical in many ways nowadays. Once in a while (actually only once reported) you don't have ships, so be it. Just because somebodys OXP have problems with this issue is no reason to change the code, I would suggest to adapt the code of your own work before requesting a change.another_commander wrote: ↑Wed Dec 16, 2020 9:36 amI would disagree. This is not a bug, the algorithm generating shipyard ships is working as intended. I know that if you load up with OXPs there is a chance of not being able to sell the Cobra at Lave and downgrade to something else, but that's part of the deal if the player feels like stacking up their game with all sorts of additional ships.
No ships at Lave - normal start
Moderators: winston, another_commander, Getafix
- montana05
- ---- E L I T E ----
- Posts: 1166
- Joined: Mon May 30, 2016 3:54 am
- Location: lurking in The Devils Triangle (G1)
Re: No ships at Lave - normal start
Scars remind us where we've been. They don't have to dictate where we're going.
- Reval
- ---- E L I T E ----
- Posts: 402
- Joined: Thu Oct 29, 2020 3:14 am
- Location: At home in the Xexedi Cluster, driving an FE Asp II, Laenina's Flux.
Re: No ships at Lave - normal start
Which is exactly what I was forced to do with FE Ships. IMO, that shouldn't be necessary, though.
Dor 'call me Grocer' Reval (a Xexedian Laver) was always considered a little backward.
- montana05
- ---- E L I T E ----
- Posts: 1166
- Joined: Mon May 30, 2016 3:54 am
- Location: lurking in The Devils Triangle (G1)
Re: No ships at Lave - normal start
Obvious you didn't read, just because of 1 reported case or your work it doesn't justify a change in the core-game.
Scars remind us where we've been. They don't have to dictate where we're going.
- Reval
- ---- E L I T E ----
- Posts: 402
- Joined: Thu Oct 29, 2020 3:14 am
- Location: At home in the Xexedi Cluster, driving an FE Asp II, Laenina's Flux.
Re: No ships at Lave - normal start
Thank you for that most enlightening reply.
Dor 'call me Grocer' Reval (a Xexedian Laver) was always considered a little backward.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: No ships at Lave - normal start
If you guys want to continue this, please do so via PMs.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
-
- Quite Grand Sub-Admiral
- Posts: 6680
- Joined: Wed Feb 28, 2007 7:54 am
Re: No ships at Lave - normal start
All posts containing personal attacks have been removed. Please remain on the topic of the thread.
- Cholmondely
- Archivist
- Posts: 5364
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: No ships at Lave - normal start
Wiki page now up.phkb wrote: ↑Tue Dec 15, 2020 4:25 amHere's a small OXP that aims to add the expected Adder and Cobra Mk I ships to the Lave shipyard if they aren't present for whatever reason. The should be added only at the beginning of a new game, and only if they're not already there.
Link: LaveInitialShipyard.oxz.
This will only work with Oolite 1.89 and following.
Please give this a try and if it's successful in all scenarios, I'll add it to the DM.
The manifest.plist needs updating as it refers to our original wiki
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?