No ships at Lave - normal start

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montana05
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Re: No ships at Lave - normal start

Post by montana05 »

another_commander wrote: Wed Dec 16, 2020 9:36 am
I would disagree. This is not a bug, the algorithm generating shipyard ships is working as intended. I know that if you load up with OXPs there is a chance of not being able to sell the Cobra at Lave and downgrade to something else, but that's part of the deal if the player feels like stacking up their game with all sorts of additional ships.
Agreed with a_c, Oolite is not canonical in many ways nowadays. Once in a while (actually only once reported) you don't have ships, so be it. Just because somebodys OXP have problems with this issue is no reason to change the code, I would suggest to adapt the code of your own work before requesting a change.
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Re: No ships at Lave - normal start

Post by Reval »

Which is exactly what I was forced to do with FE Ships. IMO, that shouldn't be necessary, though.
Dor 'call me Grocer' Reval (a Xexedian Laver) was always considered a little backward.
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Re: No ships at Lave - normal start

Post by montana05 »

Reval wrote: Thu Dec 17, 2020 2:11 pm
Which is exactly what I was forced to do with FE Ships. IMO, that shouldn't be necessary, though.
Obvious you didn't read, just because of 1 reported case or your work it doesn't justify a change in the core-game.
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Re: No ships at Lave - normal start

Post by Reval »

Thank you for that most enlightening reply.
Dor 'call me Grocer' Reval (a Xexedian Laver) was always considered a little backward.
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Re: No ships at Lave - normal start

Post by Cody »

If you guys want to continue this, please do so via PMs.
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Re: No ships at Lave - normal start

Post by another_commander »

All posts containing personal attacks have been removed. Please remain on the topic of the thread.
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Re: No ships at Lave - normal start

Post by Cholmondely »

phkb wrote: Tue Dec 15, 2020 4:25 am
Here's a small OXP that aims to add the expected Adder and Cobra Mk I ships to the Lave shipyard if they aren't present for whatever reason. The should be added only at the beginning of a new game, and only if they're not already there.

Link: LaveInitialShipyard.oxz.

This will only work with Oolite 1.89 and following.

Please give this a try and if it's successful in all scenarios, I'll add it to the DM.
Wiki page now up.

The manifest.plist needs updating as it refers to our original wiki
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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