LittleBear allowed me to put a CC-BY-NC-SA 4.0 notice in The Assassins Guild OXP, so I did... it's on the Expansion Manager, details in the index in the first post of the topic.
The OXP is still in legacy scripting and a candidate for a re-write in JavaScript if anybody wants to do it... I'm reluctant to do it because of, as River Song would say, "Spoilers!"
I'm copying here the parts of my communication with LittleBear relevant to the licensing issues and his willingness for us to maintain and upgrade The Assassins Guild OXP:
I looked at the readme.txt and while it's clearly a group effort, you started it, and since you're still around in the forum, I would like to ask you if you are still maintaining it, and if not, if you are ok with someone else maintaining it (that probably would need an explicit license added to it, or some note to that effect in a post in the forum, so a manifest can be added to it, if it's still functional - I guess the ships at least still are)
I'm fine with you maintaining or updating it if you'd like to. It was the first OXP I wrote though and the orginal legacy script is about 15 years old. I think it still works but it could really do with being updated to Java. Its also probabley way too difficult now and a lot of the ships could do with having their engery knocked down a bit. But if you want to take it on that'd be great.
Are you OK with me putting a CC-BY-NC-SA 4.0 notice in it?
If you are, I will insert a manifest in it, upload it to the wiki, create a manifest for it in oolite.org so it's available in the Expansion Manager and annotate it in the "lost OXPs" topic as "available, presumed working, but could profit from a revision" (I might tackle it in the future... but I guess Galactic Navy is more in need of the attention )
It's worth noting that Svengali, the author, has declared that the current version of Vector is broken in any version of Oolite after 1.76, so if you try it out, don't be surprised to discover things aren't working.
It's worth noting that Svengali, the author, has declared that the current version of Vector is broken in any version of Oolite after 1.76, so if you try it out, don't be surprised to discover things aren't working.
Strange... I have a Vector SE (dataKey vector_player) in the collection and have used it for a couple dozen hunting/salvaging game sessions without noticing anything, either as exceptions in Latest.log or unexpected behaviour - now I wonder what I'm missing.
I had a quick look at Norby's distribution of Isis Interstellar. Up to my knowledge (please correct me if I am wrong) Sothis Station, Spectre, Phantom and Wasps were never published, I need to have a closer look at these. I could remember that one or two of the others had some small bugs in the shipdata.plist. However, I will rename the files so the links could be replaced accordingly to the originals and probably create some wiki pages for the new ones.
Scars remind us where we've been. They don't have to dictate where we're going.
It's worth noting that Svengali, the author, has declared that the current version of Vector is broken in any version of Oolite after 1.76, so if you try it out, don't be surprised to discover things aren't working.
Strange... I have a Vector SE (dataKey vector_player) in the collection and have used it for a couple dozen hunting/salvaging game sessions without noticing anything, either as exceptions in Latest.log or unexpected behaviour - now I wonder what I'm missing.
I'm fairly sure the issue was in the balance of the OXP after some drastic changes in the core game at that point (AI most likely) rather than actual bugs.
New materials for GalTech are (nearly) ready, Constitution Class Heavy Cruiser got an emission map now but need some (small) fixes with diffuse, will be finished tomorrow. I do have a problem with Arachnid Mark 1 and Serpent Class Cruiser, since I got no experience with shaders at all I got no idea how to add a normal map there, any expert could help with some advice ?
Btw, I did assign some multiple lasers as well, not sure so if this should be added to a fix (maybe as an alternative ship) or in an entirely new package.
Scars remind us where we've been. They don't have to dictate where we're going.
Btw, I did assign some multiple lasers as well, not sure so if this should be added to a fix (maybe as an alternative ship) or in an entirely new package.
Do you have a user for oolite.org to add manifests to the Expansion Manager?
If you do and want to add it to the fix, we can ask phkb to transfer them to you, otherwise after you are satisfied with the work sent them to me and I will add them to the fix OXP (or create a new one if you prefer so).
I do have a problem with Arachnid Mark 1 and Serpent Class Cruiser, since I got no experience with shaders at all I got no idea how to add a normal map there, any expert could help with some advice ?
Do you need help with creating the normal maps themselves or you have them ready and need help to add them to the ships? In the second case, can you upload the relevant shipdata.plists to pastebin or someplace similar so we can have a look?