dybal wrote: ↑Fri Mar 20, 2020 1:33 pm
Your choice of going Diso-Leesti limited you, you would have to go down to Onrira to get it (I don't remember how unsafe Oresqu is), and being able to buy kit as cash becomes available is part of the early game. If you have Isinor as the Agro anchor of your milk run, you have three TL12 systems to choose for the Industrial anchor (two Average and one Rich Industrial).
It's been many years since I read the manual for Elite, but I could swear it recommended a rich agricultural and poor industrial. Maybe I have that backwards (as my experience in the game would suggest), so that's what I was initially looking for.
I'm now doing Isinor <> Ensoreus trading furs and computers. Also, now that I have heat shielding, I make a point of going to the sun on each trip and refueling, otherwise I have very little fuel left for escaping pirates and avoiding masslocks. As a bonus, going from the sun to the planet, I almost never encounter any other ships. The one time I tried flying back to the beacon, I got attacked multiple times.
dybal wrote: ↑Fri Mar 20, 2020 1:33 pmI would not say that... I would say: save often (I do after every docking)
Me too, always have.
dybal wrote: ↑Fri Mar 20, 2020 1:33 pm...but try to handle whatever trouble comes your way (to the bitter end if necessary) for its learning value
It's kind of demoralizing to see how quickly they can kill you. I can't imagine being able to survive a misjump into witchspace, if it follows the Elite model and strands you there for a period of time with an endless parade of Thargoid ships being spawned. At least in Elite, even though the model was an octagon, the Thargoid ships had a front. You could tell this because they would turn away from you and stop firing, like many/most other ships, and only resume once they had turned in your direction. These Thargoids are just a constant stream of lasers from all angles.
dybal wrote: ↑Fri Mar 20, 2020 1:33 pmI'm currently at the 200 kills ballpark
I'm only at 7. I would be higher, but like you, I made some kills then got massacred by a single ship. Why is it that the fuel injectors always seem to be the first thing to get damaged?
dybal wrote: ↑Fri Mar 20, 2020 1:33 pmI'm fairly new to the game (and never played Elite either)
Coming to Oolite from Elite is a double-edged sword. On the one hand, everything about the game was familiar to me. I was able to jump right in and start playing. About the only thing I needed to look up when I first started was what keys were used for accelerate/decelerate as these are different. Almost everything else is the same; Most of the key controls, the stations, the ships, the systems, the various screens, etc. On the other hand, combat in Elite is
MUCH easier. It's possible (though hard) to win fights with just the stock ship and a pulse laser. In fact, other than better lasers, the only pieces of equipment that Elite offers are are the extra energy unit and ECM. No enhanced shields, targeting computer, etc. Plus, the C64 version that I played ran in 320x200 resolution, so not only was there no shading/lighting (wireframe with hidden line removal), even when a ship was reduced to a single dot at a distance, you could still spot it fairly easily.
Going from Elite to Oolite is like going from a simple boxing match to being dropped in the ring with a world-class MMA fighter.
dybal wrote: ↑Fri Mar 20, 2020 1:33 pmI sold the laser as soon as I got to Zaonce, TL12, (since I didn't plan to fight at first, just run) and used the cash for cargo (filling the hold with high return goods was the priority), and started to kit up towards cargo capacity, better navigation info (ASC, finding a station by eyeball doesn't make sense), running away from trouble (injectors), and survival (extra energy unit) as I could spare the cash for it, and only got a laser back once I could afford a Military Laser (aft position first!), and only stopped running from single pirates once I kitted up both in-game and real world (had to get a joystick).
My general upgrade path is an extended cargo bay first (when I can afford it), then a beam laser, extra energy unit, then a military laser, eventually both fore and aft and ECM. Although in Elite, it was usually possible to just shoot down the missiles.
dybal wrote: ↑Fri Mar 20, 2020 1:33 pmFiguring a way to survive with the bare-bones ship and get the money to kit it up as fast as possible is the fun possible at the beginning, fighting must come latter, unless you choose one of the easy starts from OXPs.
I chose the normal start from Lave with a stock ship and 100 credits. At the moment I have 23,407 credits, 7 kills, military laser (fore), beam laser (aft), extra energy unit, ECM, scanner upgrade, advanced compass, fuel injectors, wormhole scanner and fuel scoop. I'll buy shield boosters next, then an aft military laser. Although I know from experience that trying to aim the rear laser is a PITA. Yes, I know there's an OXP for reversing the controls...
EDIT: 14 kills and Mostly Harmless.