Well, if, as I would recommend, Confederacies are adjusted to make them only a little dangerous - i.e. there's a chance (NOT a certainty) of meeting a lone-wolf pirate in a Cobra I or maybe a Cobra III or Fer-de-Lance if you're unlucky, who has to be bought off with cargo if you can't fight them off - then the best route out would be Lave > Zaonce (Corporate State, Average Industrial); Zaonce > Isinor (Confederacy, Poor Agricultural); Isinor > Ensoreus (Corporate State, Rich Industrial). The Isinor-Ensoreus route would be a relatively mild milk run, allowing players the chance to build up their ship and get a bit of experience under their belts.Rekrul wrote: ↑Wed Mar 18, 2020 10:27 amThe problem with that is that it basically forces new players to stay in the same general area that they start from. No matter which direction you try to go, within just a few jumps you hit a point where you can't go any further without jumping to a system that's on the lower half of the danger scale, which is suicide for someone in an unexpanded ship. I located two safe systems of exactly the types recommended for building up your cash, a rich agricultural and a poor industrial, both with fairly safe government, but there's no safe way to get there. I tried multiple routes and no matter which way I went, i hit a dead end.Disembodied wrote: ↑Mon Mar 16, 2020 3:14 pmPlus beginners can (and should) stick to safe systems, where they shouldn't meet many/any pirates.
So the advice to new players really should be: When starting the game, your only viable trading choices are Leesti and Diso. Stay there until you have your ship fully tricked out. Going anywhere else will either get you killed, or won't be worth it for trading.
A further refinement - which might also need some economic tweaking, to create a greater risk = greater reward equation - would be to pursue the option of dividing the galaxies into regions, and giving those regions different piracy weightings. The Old Worlds, where the player starts, could be quite quiet; there are still pirates in the more unsafe systems, but even there they com in ones and twos and are not so much of a threat. The profits to be made in the Old Worlds, though, aren't particularly great.
On the other hand, the Tortuga Expanse is rife with pirate gangs, and pilots better have their asses thickly coated with iron before they think of risking a run through there. The potential profits, though, are very high indeed.