[UPDATE] keyboardCobra v1.2 to aid keyboard playing

Discussion and information relevant to creating special missions, new ships, skins etc.

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Bogatyr
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Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing

Post by Bogatyr »

cim wrote:
Bogatyr wrote:
Is there any way to tune the damp amount?
There's a hidden setting for it. No in-game slider, yet, nor any way to reverse the sense.
Bogatyr wrote:
A joystick isn't really an option for me, can one really dogfight the harder opponents with just the keyboard?
Yes, definitely. It just takes practice, but then there's plenty of that to get on the way to Elite rank.

The precision key isn't that much use in a close-in dogfight, but it can be useful for picking off ships at range before or after.
Thanks for the info. It certainly fits my "deal with group of pirates" strategy, which is "get their attention, turn, run, and shoot-from-the-aft-laser" :)
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Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing

Post by ozhank »

I haven't had many issues with the rates, and haven't bothered installing this oxp, but what I have done is finally find the keyboard mapping plist and change the yaw buttons with the roll buttons so that the arrow keys work like I expect and they are all under one hand, so that I can now use my other hand for the roll when coming in for docking. :)
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Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing

Post by Diziet Sma »

I hope you worked with a copy of keyconfig.plist, and saved it in AddOns/Config/, rather than messing with the original file.. :wink:

(any configuration files saved in AddOns/Config/ will over-ride the default files)
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Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing

Post by Commander McLane »

Bogatyr wrote:
A joystick isn't really an option for me, can one really dogfight the harder opponents with just the keyboard?
If it's an encouragement to you: I've been playing various versions of Elite since 1985 and Oolite since 2006, and have made it to ELITE in every one of them, and I have never even once used anything but the keyboard. :wink: Seriously, who needs a joystick (or mouse) anyway? :roll:
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Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing

Post by Smivs »

Commander McLane wrote:
Seriously, who needs a joystick anyway? :roll:
Er, me :oops: :D
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Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing

Post by Mad Dan Eccles »

*nods*

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Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing

Post by Diziet Sma »

Smivs wrote:
Commander McLane wrote:
Seriously, who needs a joystick anyway? :roll:
Er, me :oops: :D
I won't go so far as to say I 'need' it.. but it certainly makes things a lot more fun.. :mrgreen:

(not to mention "immersive".. I mean, seriously.. who thinks that a thousand years from now, spacecraft will be guided by somebody tapping a keyboard?) :wink:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing

Post by Smivs »

I expect I could get used to keyboard control given time but I used to play with a joystick on the c64 so I'm just used to it, and after all these years I don't think the transition would be easy.
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Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing

Post by Cody »

I can use both (even mouse control too), and keyboard control can be very precise... but the 'stick is my preference (has been since BBC Elite).
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Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing

Post by GGShinobi »

Diziet Sma wrote:
(not to mention "immersive".. I mean, seriously.. who thinks that a thousand years from now, spacecraft will be guided by somebody tapping a keyboard?) :wink:
Well... have a look at these future space ship controls :wink:

EDIT: reduced quote
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Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing

Post by spara »

GGShinobi wrote:
Well... have a look at these future space ship controls :wink:
I'd like to see them dog fighting an Imperial Courier with those controls. "Geordi, turn left, no right, roll, fire, bugger, left, TURN LEFT." Press space Commander. :mrgreen:
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Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing

Post by GGShinobi »

spara wrote:
GGShinobi wrote:
Well... have a look at these future space ship controls :wink:
I'd like to see them dog fighting an Imperial Courier with those controls. "Geordi, turn left, no right, roll, fire, bugger, left, TURN LEFT." Press space Commander. :mrgreen:
:lol:
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Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing

Post by Bogatyr »

Commander McLane wrote:
Bogatyr wrote:
A joystick isn't really an option for me, can one really dogfight the harder opponents with just the keyboard?
If it's an encouragement to you: I've been playing various versions of Elite since 1985 and Oolite since 2006, and have made it to ELITE in every one of them, and I have never even once used anything but the keyboard. :wink: Seriously, who needs a joystick (or mouse) anyway? :roll:
Thanks for the encouragement! I'm already getting decent at the long range sniping with the keyboard (in fact I think the keyboard is the only way to go for long distance shooting, I recall I used it even when playing with a stick) but that the up-close dogfighting is still a challenge where you need to maintain an "in between" turn rate to keep the target in your sights.

I also like the idea of switching the yaw and the roll keys, I'll try that too.
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Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing

Post by Fleurghber »

The file was not found at the specified location.
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Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing

Post by SandJ »

Fleurghber wrote: Tue Feb 27, 2018 8:42 pm
The file was not found at the specified location.
I've edited the 1st post so it points to a working location: s-and-j.co.uk/oolite/keyboardCobra v1.2.zip
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