Nite Owl wrote: ↑Tue Oct 02, 2018 4:33 pm
Out of curiosity once again, with these screenshots you have been posting with the new Improved Lighting, Materials, and Shader System are the images still being taken with Reshade in use or has the new stuff gone beyond the need to use Reshade?
Ah yes, good question. So, to make this clear, I have not used Reshade since the introduction of the new lighting system in any screenshot and at any time during my testing gameplay sessions. I think I don't really need it anymore.
What I do with those shots is experiment with setting up various materials for core or OXP ships that use the new shader system and grab any result that looks interesting. For example, in the last few gsagostinho's Fer-de-Lance shots, the material used for the ship is set up like this:
Code: Select all
materials =
{
"Hull" =
{
diffuse_map = "gsagostinho_ferdelance_red.png";
normal_map = "gsagostinho_ferdelance_normal.png";
shininess = 50;
gloss = 0.7;
specular_color = ( 0.26, 0.25, 0.25 );
emission_map = "gsagostinho_ferdelance_emission.png";
};
};
Comparison of the same ship, with material differing only at specularity. Second ship has specular_color at (0.96, 0.95, 0.95) all else is the same: