Screenshots
Moderators: winston, another_commander
-
- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: Screenshots
stunning photo work as usual a_c, the colourful planet atmospheres and the new lighting are gorgeous. really amazing work devs
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
-
- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
-
- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
-
- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
Re: Screenshots
Fooling around with shaders: Liquid Metal Zygoroid
Re: Screenshots
zygoroid = Thé predator planet
- gsagostinho
- ---- E L I T E ----
- Posts: 573
- Joined: Sun Jul 19, 2015 1:09 pm
Re: Screenshots
That's really interesting, another_commander! Maybe it could be nice in some OXP or something
- montana05
- ---- E L I T E ----
- Posts: 1166
- Joined: Mon May 30, 2016 3:54 am
- Location: lurking in The Devils Triangle (G1)
Re: Screenshots
I imagine for asteroids or attacked stations / wracked ships this would look great.
Scars remind us where we've been. They don't have to dictate where we're going.
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: Screenshots
that looks awesome, does it ripple like liquid? if so, mixed in faintly over a regular texture would make a cool effect for alien ships like the Thargoids or one of the other oxp organic ships types
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
-
- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
- Getafix
- Quite Grand Sub-Admiral
- Posts: 979
- Joined: Tue Apr 01, 2008 12:55 pm
- Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
- Contact:
Re: Screenshots
Candidate screenshot for the new shader announcement!another_commander wrote: ↑Tue Sep 18, 2018 2:29 pmFooling around with shaders: Liquid Metal Zygoroid
...
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
-
- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
Re: Screenshots
Dubai Station
Re: Screenshots
Stunning pics, a_c!
A new toy for Library - 3D Maps...
A new toy for Library - 3D Maps...
Re: Screenshots
Just out of curiosity, is there a way in a nightly release to turn off the "Development version [numbers]" thing in the upper right corner? Really is an immersion killer for me, not to mention interfering with the MFD in the same location.
Humor is the second most subjective thing on the planet
Brevity is the soul of wit and vulgarity is wit's downfall
Good Night and Good Luck - Read You Soon
Brevity is the soul of wit and vulgarity is wit's downfall
Good Night and Good Luck - Read You Soon
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Screenshots
There is - it involves editing
oolite.exe
in Hex. I do it, but I'll leave it for someone else to explain, as I ain't so good at giving clear instructions.I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!