Screenshots

General discussion for players of Oolite.

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Cody
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Re: Screenshots

Post by Cody »

The Krait's SpinIonic TP14 drive motors and laughable Ergon laser should not pose any serious threat to Mostly Harmless Commanders.
With such poor deLacy shields a Krait is seldom seen alone. This ship is obsolete!
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Re: Screenshots

Post by Redspear »

Smivs wrote: Fri Jun 29, 2018 6:39 am
Let's not forget the original, original Krait.

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I expect you saw this coming but without the chevron on the topside (in both aegidian's and the even originaler 1984 incarnation), it can't be the original: there's not just somethings added (and very nice they are), there's something missing.

Cody wrote:
The Krait's SpinIonic TP14 drive motors and laughable Ergon laser should not pose any serious threat to Mostly Harmless Commanders.
With such poor deLacy shields a Krait is seldom seen alone. This ship is obsolete!

I think the new ED version is the MkII or something.
When I saw the design previews I wan't impressed but I must admit, it's growing on me.
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Re: Screenshots

Post by Smivs »

Redspear wrote: Fri Jun 29, 2018 4:49 pm
I expect you saw this coming but without the chevron on the topside (in both aegidian's and the even originaler 1984 incarnation), it can't be the original: there's not just somethings added (and very nice they are), there's something missing.
OK, so it's the more-original-but-not-original-original version. :D
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Re: Screenshots

Post by Redspear »

Smivs wrote:
OK, so it's the more-original-but-not-original-original version. :D
Glad we've cleared that up :D
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Re: Screenshots

Post by tsoj »

Actually i see some similarities between the new E:D Krait MK II and the current Oolite Krait. Like the engines and or the topside edge that is kindof extruded.
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Re: Screenshots

Post by gsagostinho »

I have just released version 2.0 of my Dangerous HUD which now has a much cleaner layout!

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(the screenshots in that thread are out of date but I plan to update them as well as to create a wiki page for this HUD shortly)
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Re: Screenshots

Post by cbr »

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scuffed mussurana as pirate

grey trader mussurana

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When moving ships around in the shipyard, energy and recharge are changing values? :?
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Re: Screenshots

Post by Smivs »

Is this to do with extra equipment?
The template has

Code: Select all

max_energy = 200;
and

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energy_recharge_rate = 4.75;
which apply to all four versions - player, hunter, trader and pirate.
The hunter in your screenshot would have shield boosters and perhaps extra energy units, but it is not normally a player-buyable variant so should not be appearing in the shipyard at all.
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Re: Screenshots

Post by cbr »

I am so used to using the gallery.oxz I called it the shipyard.
So the different energy/recharge values occur when moving a ship found in the gallery.oxp/oxz
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Re: Screenshots

Post by montana05 »

cbr wrote: Thu Aug 09, 2018 6:04 pm
I am so used to using the gallery.oxz I called it the shipyard.
So the different energy/recharge values occur when moving a ship found in the gallery.oxp/oxz
Every time you encounter another variant of a ship it will be saved at the gallery. This include different weapons, equipment, painting and even a different key in the shipdata.plist. I think I have now around 58 variants of the Cobra Mark III there :D
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Re: Screenshots

Post by another_commander »

gsagostinho's ships take immediate advantage of the new specular methods, since they depend on the default game shaders. Unfortunately, the pictures cannot show it how it really is. You have to see those reflections traveling across the ship's body...
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Re: Screenshots

Post by gsagostinho »

Wow, that looks really good! Can't wait to try them myself! :D
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Re: Screenshots

Post by another_commander »

The Staer9 ships and the Griff Boa have received the new shader treatment in my install. The Griff Boa in particular has always looked great, but with the new lighting it is out of this world.

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Re: Screenshots

Post by another_commander »

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Re: Screenshots

Post by cbr »

Well a quick upgrade to 'vanilla' trunk 1.87 gave me the following....
aaargh


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But after changing GGX from 0 to 1 in the default shader and a reboot...
pfew


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Yes, superhub does it too :)

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Mussurana does it again beautiful 8) , but some like the grey cruiser do not show much... :?

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Aaah the atmosphere is back, overall it seem everything is a bit lighter and there seem to be a slightly bigger difference
in the lighted and nonlighted parts of objects...
I feel a little performance hit on everything, reacting a tad bit slower on keyboard commands, still 40/50fps.


Very nice indeed :) :) :)
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