Trunk nightly

For test results, bug reports, announcements of new builds etc.

Moderators: winston, another_commander, Getafix

Post Reply
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: Trunk nightly

Post by another_commander »

Got a bit of a scare with this, but it seems it's all good. Cody, your log is full of this stuff:
21:52:16.347 [collisionRegion.debug]: DEBUG Testing collision between <ShipEntity 0xdbddea0>{"Asteroid" position: (7715.58, 51459.2, 294834) scanClass: CLASS_ROCK status: STATUS_IN_FLIGHT} (NO) and <ShipEntity 0xdbdec30>{"Asteroid" position: (8081.83, 52011.4, 295344) scanClass: CLASS_ROCK status: STATUS_IN_FLIGHT} (NO)
What happened is that you accidentally turned on the collisions check debug flag, which is activated by pausing and pressing "b". The trunk is still stable (phew).
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Trunk nightly

Post by Cody »

<scratches head - chortles> Pause+b? No idea how I could've done that, but there you go - thanks!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Trunk nightly

Post by Cody »

Getafix wrote: Tue Aug 29, 2017 5:15 am
EDIT 2017-09-15
Good news. Just got a spare hdd to proceed with the troubleshooting.
Due to R/L priorities, I will be taking over these tasks this Monday.
Cool! I'd missed those updates as edits don't show as a new post.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Trunk nightly

Post by Cody »

The auto-updater seems to be working.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Getafix
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 979
Joined: Tue Apr 01, 2008 12:55 pm
Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
Contact:

Re: Trunk nightly

Post by Getafix »

Cody wrote: Sat Sep 30, 2017 1:06 pm
The auto-updater seems to be working.
Well, the server is temporarily up, since there were some code updates.
It is still unstable, though. :(
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
User avatar
hoqllnq
Commodore
Commodore
Posts: 154
Joined: Sun Jan 08, 2006 7:32 pm

Re: Trunk nightly

Post by hoqllnq »

For me, the direction cue indicator in the HUD is broken in head of master.
Probably since 24bf8a05.

Changing this:
[[_reticleColors objectAtIndex:cueColorIndex] greenComponent]
to this:
[(OOColor*)[_reticleColors objectAtIndex:cueColorIndex] greenComponent]
(for all components in both arrays)
fixes it.

It also gets rid of compiler warnings for "Multiple Methods for xxxComponent".

Here is a diff that does just that.
This one is a bit nicer.


(OSX 10.10.5, xcode 7.1)
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: Trunk nightly

Post by another_commander »

No problem merging your fix (the second one is the good one to go with), but what exactly was broken with the direction cue before?
User avatar
hoqllnq
Commodore
Commodore
Posts: 154
Joined: Sun Jan 08, 2006 7:32 pm

Re: Trunk nightly

Post by hoqllnq »

another_commander wrote: Fri Oct 06, 2017 10:10 pm
what exactly was broken with the direction cue before?
It did not show up at all.

I noticed it missing, checked equipment and OXPs, then realised I ran trunk. Tried 1.84 and it was there.
So I looked at where it should be drawn, saw a bunch of warnings and a recent change. Tried this and it worked.

I don't know why. Stepping through in the debugger, it goes into OOColor, not NSColor, but afterwards, both arrays show {0,0,0,0}. Even when running debug build, which I guess doesn't optimize it away.

I could look into it a bit more later.
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: Trunk nightly

Post by another_commander »

I think your fix is OK and will commit it shortly. As far as I can tell it is the same code behaviour, which is why I asked what was wrong. It is actually quite a bit cleaner than what we had there. Also, please check your PMs in a couple of minutes.
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: Trunk nightly

Post by another_commander »

The retricle direction cue indicator should now be back on the Macs. I committed also a few more warning fixes of the same type as those corrected by hoqllnq, so now the reticle should be OK also for targeting wormholes.
User avatar
hoqllnq
Commodore
Commodore
Posts: 154
Joined: Sun Jan 08, 2006 7:32 pm

Re: Trunk nightly

Post by hoqllnq »

Here is another one.
It implements MyOpenGLView::stringToClipboard() for Mac,
so you can get the OXP info URLs from the manager.

By the way, is this the appropriate place to post these, seeing as it is not a bug report, or is there a 'patch submission'-thread?
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: Trunk nightly

Post by another_commander »

hoqllnq wrote: Sat Oct 07, 2017 5:21 pm
Here is another one.
It implements MyOpenGLView::stringToClipboard() for Mac,
so you can get the OXP info URLs from the manager.
Thanks for that. Should there be a check that the string passed to to the method is not nil or it works OK all the same? Unfortunately I cannot test it myself. If it is OK, I will commit this once we have a confirmation.
By the way, is this the appropriate place to post these, seeing as it is not a bug report, or is there a 'patch submission'-thread?
The best way to send in patches is to submit them as pull requests on github. You can find information on how to do this here.
User avatar
hoqllnq
Commodore
Commodore
Posts: 154
Joined: Sun Jan 08, 2006 7:32 pm

Re: Trunk nightly

Post by hoqllnq »

another_commander wrote: Sat Oct 07, 2017 5:47 pm
Should there be a check that the string passed to to the method is not nil or it works OK all the same?
I had not tested that. I have now. It works properly and makes/leaves the clipboard empty.
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: Trunk nightly

Post by another_commander »

Fantastic, patch committed. Thanks.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Trunk nightly

Post by Cody »

Terrastorage is down - is the latest Windows nightly missing from GitHub? Or am I missing something?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Post Reply