Screenshots

General discussion for players of Oolite.

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Cody
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Re: Screenshots

Post by Cody »

Cody wrote:
... needs tuning.
Getting in tune!

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I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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pagroove
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Re: Screenshots

Post by pagroove »

Yes that looks good :D
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https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Re: Screenshots

Post by Getafix »

@Cody 8) 8) (+1 for the song!)
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cbr
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Re: Screenshots

Post by cbr »

trunk 1.85 colors of the sun skin for aurora
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trunk 1.85 ring.oxp + extra detail
Image

Image
Last edited by cbr on Fri Jun 11, 2021 5:36 pm, edited 1 time in total.
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Re: Screenshots

Post by Cody »

Psychedelic!

Isbior looks rather nice...

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cbr wrote:
Somehow my oolite seems to look a bit different than the screenshots shown here
What's the difference - the OXP planets and starfield?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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cbr
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Re: Screenshots

Post by cbr »

The planets and the atmosphere ( my atmosphere seems 'rougher' )
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Re: Screenshots

Post by Cody »

Those recent pics are with the then-experimental atmosphere shader. It's now available in trunk (using the Extra Detail setting).
It looks fine on the core planets too, but Povray Planets are so pretty (though a large download - 4.3GB for all eight sectors).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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cbr
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Re: Screenshots

Post by cbr »

I am using trunk 1.85 with extra detail perhaps i should try some povray planets :)
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Re: Screenshots

Post by Cody »

There you go!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by another_commander »

@cbr: It is likely that your system does not support shaders or something goes wrong when running the particular atmosphere shader. If the atmosphere shader fails to run for whatever reason, then the system will fall back to the old atmosphere effect, which is what is shown in your snapshots.

Check your log on startup, it should report whether shaders are supported or not.
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cbr
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Re: Screenshots

Post by cbr »

Well povray planets has too great an impact on fps ( -> 6 fps ) :(


I find the following inside the latest.log

[rendering.opengl.shader.support]: Shaders are supported.

hm...
Last edited by cbr on Sat Oct 01, 2016 9:32 pm, edited 1 time in total.
another_commander
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Re: Screenshots

Post by another_commander »

cbr wrote:
I find the following inside the latest.log

[rendering.opengl.shader.support]: Shaders are supported.

hm...
Are there any errors about the atmosphere shader failing to compile?
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cbr
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Re: Screenshots

Post by cbr »

I updated to 1.85.0.6846 a few minutes ago and the atmosphere is now comparable to the screenshots i have seen here.
Maybe the 1.85.06837 i had wasn't recent enough...

pfew

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:D :D :D
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Re: Screenshots

Post by cbr »

hmm...

something is amiss...

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Re: Screenshots

Post by cbr »

Leaving a station to find a superhub...

I currently have also better fps >15.

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