General discussion for players of Oolite.
Moderators: winston , another_commander
Cody
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by Cody » Wed Sep 21, 2016 9:49 am
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
pagroove
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by pagroove » Wed Sep 21, 2016 10:22 am
Yes that looks good
Getafix
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by Getafix » Wed Sep 21, 2016 11:48 am
@Cody
(+1 for the song!)
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore ]
Cody
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by Cody » Sat Oct 01, 2016 10:08 am
Psychedelic!
Isbior looks rather nice...
cbr wrote: Somehow my oolite seems to look a bit different than the screenshots shown here
What's the difference - the OXP planets and starfield?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
cbr
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by cbr » Sat Oct 01, 2016 7:21 pm
The planets and the atmosphere ( my atmosphere seems 'rougher' )
Cody
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by Cody » Sat Oct 01, 2016 7:28 pm
Those recent pics are with the then-experimental atmosphere shader. It's now available in trunk (using the Extra Detail setting).
It looks fine on the core planets too, but Povray Planets are so pretty (though a large download - 4.3GB for all eight sectors).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
cbr
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by cbr » Sat Oct 01, 2016 7:43 pm
I am using trunk 1.85 with extra detail perhaps i should try some povray planets
Cody
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by Cody » Sat Oct 01, 2016 8:14 pm
There you go!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
another_commander
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by another_commander » Sat Oct 01, 2016 8:54 pm
@cbr: It is likely that your system does not support shaders or something goes wrong when running the particular atmosphere shader. If the atmosphere shader fails to run for whatever reason, then the system will fall back to the old atmosphere effect, which is what is shown in your snapshots.
Check your log on startup, it should report whether shaders are supported or not.
cbr
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by cbr » Sat Oct 01, 2016 9:11 pm
Well povray planets has too great an impact on fps ( -> 6 fps )
I find the following inside the latest.log
[rendering.opengl.shader.support]: Shaders are supported.
hm...
Last edited by
cbr on Sat Oct 01, 2016 9:32 pm, edited 1 time in total.
another_commander
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by another_commander » Sat Oct 01, 2016 9:13 pm
cbr wrote:
I find the following inside the latest.log
[rendering.opengl.shader.support]: Shaders are supported.
hm...
Are there any errors about the atmosphere shader failing to compile?
cbr
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by cbr » Sat Oct 01, 2016 9:29 pm
I updated to 1.85.0.6846 a few minutes ago and the atmosphere is now comparable to the screenshots i have seen here.
Maybe the 1.85.06837 i had wasn't recent enough...
pfew
cbr
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by cbr » Sat Oct 01, 2016 11:01 pm
hmm...
something is amiss...
cbr
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by cbr » Sun Oct 02, 2016 6:43 pm
Leaving a station to find a superhub...
I currently have also better fps >15.