Turning off space dust

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Cody
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Re: Turning off space dust

Post by Cody »

... then added a star_count_multiplier value of 2...
I run with star_count_multiplier = 20; - oodles of stars!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Turning off space dust

Post by another_commander »

Keeper wrote:
And for what it's worth, I also reduced the size of all the stars in their textures (basically doubling the canvas size then halving the texture size) so the stars aren't so big anymore, either -- then added a star_count_multiplier value of 2 to compensate. Much nicer starfield.
Would it be possible to post any comparison shots? Even with higher star multipliers?
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Re: Turning off space dust

Post by Keeper »

Sure.

I play in 1680 x 1050 resolution. These are full-size screenshots.

Here is default:
http://www.keeper1st.com/Oolite/stars-001.png

Here is the changed textures with multiplier set to 2:
http://www.keeper1st.com/Oolite/stars-002.png

Here is the changed textures with multiplier set to 10:
http://www.keeper1st.com/Oolite/stars-003.png

The 10x multiplier does look awfully nice, but for frame-rate reasons I probably won't use that. I might try 5x...
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Re: Turning off space dust

Post by Astrobe »

Thanks for the tip!

Regarding star textures and framerate - there's Cinematic Sky and Realistic Stars OXP. The former is more stressful than the latter, from what I remember when I tried them. In particular, the nebula textures were a major factor.
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Re: Turning off space dust

Post by Cody »

I'd need to see that in-game (at 20x starcount) - is it an easy tweak?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Turning off space dust

Post by Astrobe »

It's in resources/Config/planetinfo.plist: http://wiki.alioth.net/index.php/Planet ... Multiplier
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Re: Turning off space dust

Post by Cody »

I meant Keeper's star-size texture tweak. <grins>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Turning off space dust

Post by phkb »

Cool! Yay for more tweaks!
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Re: Turning off space dust

Post by Keeper »

As it requires editing the textures themselves, it isn't an easy thing to do (though once you have the textures it's easy enough to change the count multiplier, of course). I'll make an OXP of it, including dust as well as a farther sun position setting. Existing OXP/OXZs which alter sun position, I've noticed, all are using an old value that causes a new feature in the current version of Oolite to be ignored (modern Oolite has varying sun positions on a per-system basis, but current mods like Distant Suns, Sensible Sun, Realistic Stars, etc. are using sun_distance_modifier which makes Oolite ignore those varied distance values, so the best way to make farther sun positions now is to use the new sun_distance_multiplier).

I'll package it all up and write up an explanation as to how to tweak each value so you can customize everything to your liking. (If I knew how I'd make it OXPConfig compatible... but I hear that's supposed to be replaced by some other tweaking method anyway.)
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Re: Turning off space dust

Post by Keeper »

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Re: Turning off space dust

Post by Astrobe »

Cody wrote:
I meant Keeper's star-size texture tweak. <grins>
:lol: I was surprised that you were asking something as simple as this. Sometimes I forget to think...
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Re: Turning off space dust

Post by Cody »

On Torus drive, heading in-system.

"sun_distance_multiplier" = 5.0;
"star_count_multiplier" = "20.0";
float alpha = clamp(OODUST_SCALE_MAX - distance * OODUST_SCALE_FACTOR, 0.0, 0.32);

Cool!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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