v1.84 release

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4830
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

v1.84 release

Post by phkb »

I know it's been a bit quiet around the boards recently, but I would just like to give my heartfelt thanks to all the developers who've put in so much effort to get this new release over the line. I really appreciate all the new features (external camera panning! yay!) and for squashing so many bugs. You guys rock, and deserve a well-earned break. Enjoy a cold one of whatever your favourite brew is!

Right on, commanders!
User avatar
Getafix
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 979
Joined: Tue Apr 01, 2008 12:55 pm
Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
Contact:

Re: v1.84 release

Post by Getafix »

@phkb 8)
It is moments like that one, when I miss a +1, thumbs up, like, etc. for posts!
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
DGill
---- E L I T E ----
---- E L I T E ----
Posts: 292
Joined: Thu Jan 01, 2009 9:45 am

Re: v1.84 release

Post by DGill »

Excellent! Thanks for all your hard work guys, very much appreciated.
User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2577
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: v1.84 release

Post by Norby »

Yes, thank you for all core developers! :)

@Getafix: could you inform some distro maintainers (ubuntu, mint, debian...) about the new version?
User avatar
Getafix
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 979
Joined: Tue Apr 01, 2008 12:55 pm
Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
Contact:

Re: v1.84 release

Post by Getafix »

Norby wrote:
@Getafix: could you inform some distro maintainers (ubuntu, mint, debian...) about the new version?
I've already notified a debian maintainer we had contacted in the past.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: v1.84 release

Post by Cody »

Try and sneak Oolite 1.84 out while I was offline, would ya? Ha! My ISP wasn't having that.
Less than twelve hours it 'em took to switch me over - and it's up to speed already!


Kudos to the Admiralty - 1.84 is a really solid, stable, release!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Duggan
---- E L I T E ----
---- E L I T E ----
Posts: 496
Joined: Sat Dec 31, 2011 2:58 pm

Re: v1.84 release

Post by Duggan »

Thank you for the release of Oolite 1.84, Developers and Trunk Testers ,it already seems so much more stable and less glitchy than previous versions . Well done :D
Flying Python Class Cruiser, Chapter & Verse IV
Astrobe
---- E L I T E ----
---- E L I T E ----
Posts: 609
Joined: Sun Jul 21, 2013 12:26 pm

Re: v1.84 release

Post by Astrobe »

Oolite is simply one of the best free open source games. Thanks to the core team and the OXP creators.
Fritz
---- E L I T E ----
---- E L I T E ----
Posts: 591
Joined: Sun Jul 12, 2015 2:30 pm
Location: Bavaria, Germany
Contact:

Re: v1.84 release

Post by Fritz »

Thank you for all your good work! Since version(s) 1.83 already seemed stable to me, I think it is time for me to remove 1.82 and switch to 1.84.
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
ZaneWuzHere
Average
Average
Posts: 15
Joined: Wed Jun 24, 2015 11:03 pm

Re: v1.84 release

Post by ZaneWuzHere »

Super excited for multiple laser mounts, but I can't figure out how to do it. Has anyone found out how to mount multiple lasers? I accidentally sold my Military Laser for a Beam XD
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6682
Joined: Wed Feb 28, 2007 7:54 am

Re: v1.84 release

Post by another_commander »

ZaneWuzHere wrote:
Super excited for multiple laser mounts, but I can't figure out how to do it. Has anyone found out how to mount multiple lasers? I accidentally sold my Military Laser for a Beam XD
Here is an example with multiple laser setup for the Krait, from the original pull request when the feature was first introduced: https://github.com/OoliteProject/oolite/pull/161. This should hopefully help as a starting point.
ZaneWuzHere
Average
Average
Posts: 15
Joined: Wed Jun 24, 2015 11:03 pm

Re: v1.84 release

Post by ZaneWuzHere »

another_commander wrote:
ZaneWuzHere wrote:
Super excited for multiple laser mounts, but I can't figure out how to do it. Has anyone found out how to mount multiple lasers? I accidentally sold my Military Laser for a Beam XD
Here is an example with multiple laser setup for the Krait, from the original pull request when the feature was first introduced: https://github.com/OoliteProject/oolite/pull/161. This should hopefully help as a starting point.
So it's a script-able feature and not an implemented mechanic?
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6682
Joined: Wed Feb 28, 2007 7:54 am

Re: v1.84 release

Post by another_commander »

ZaneWuzHere wrote:
So it's a script-able feature and not an implemented mechanic?
It is an implemented mechanic, but it is not applied to any of the core ships by default. You will need to set it up by modifying your shipdata.plist entries of the ships you want to have multiple lasers on.

Edit to add: Check also the Multiple Lasers OXP for an example of how it is done with player ships.
ZaneWuzHere
Average
Average
Posts: 15
Joined: Wed Jun 24, 2015 11:03 pm

Re: v1.84 release

Post by ZaneWuzHere »

another_commander wrote:
ZaneWuzHere wrote:
So it's a script-able feature and not an implemented mechanic?
It is an implemented mechanic, but it is not applied to any of the core ships by default. You will need to set it up by modifying your shipdata.plist entries of the ships you want to have multiple lasers on.
Given I know nothing of coding Oolite, I'm screwed :D

rip lasers
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6682
Joined: Wed Feb 28, 2007 7:54 am

Re: v1.84 release

Post by another_commander »

See the edit in my earlier post. Somebody has already gone into the trouble of coding what you want to do.
Post Reply