v1.84 release
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- phkb
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v1.84 release
I know it's been a bit quiet around the boards recently, but I would just like to give my heartfelt thanks to all the developers who've put in so much effort to get this new release over the line. I really appreciate all the new features (external camera panning! yay!) and for squashing so many bugs. You guys rock, and deserve a well-earned break. Enjoy a cold one of whatever your favourite brew is!
Right on, commanders!
Right on, commanders!
- Getafix
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Re: v1.84 release
@phkb
It is moments like that one, when I miss a +1, thumbs up, like, etc. for posts!
It is moments like that one, when I miss a +1, thumbs up, like, etc. for posts!
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
Re: v1.84 release
Excellent! Thanks for all your hard work guys, very much appreciated.
- Norby
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Re: v1.84 release
Yes, thank you for all core developers!
@Getafix: could you inform some distro maintainers (ubuntu, mint, debian...) about the new version?
@Getafix: could you inform some distro maintainers (ubuntu, mint, debian...) about the new version?
- Getafix
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Re: v1.84 release
I've already notified a debian maintainer we had contacted in the past.Norby wrote:@Getafix: could you inform some distro maintainers (ubuntu, mint, debian...) about the new version?
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
- Cody
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Re: v1.84 release
Try and sneak Oolite 1.84 out while I was offline, would ya? Ha! My ISP wasn't having that.
Less than twelve hours it 'em took to switch me over - and it's up to speed already!
Kudos to the Admiralty - 1.84 is a really solid, stable, release!
Less than twelve hours it 'em took to switch me over - and it's up to speed already!
Kudos to the Admiralty - 1.84 is a really solid, stable, release!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: v1.84 release
Thank you for the release of Oolite 1.84, Developers and Trunk Testers ,it already seems so much more stable and less glitchy than previous versions . Well done
Flying Python Class Cruiser, Chapter & Verse IV
Re: v1.84 release
Oolite is simply one of the best free open source games. Thanks to the core team and the OXP creators.
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Re: v1.84 release
Thank you for all your good work! Since version(s) 1.83 already seemed stable to me, I think it is time for me to remove 1.82 and switch to 1.84.
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
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Re: v1.84 release
Super excited for multiple laser mounts, but I can't figure out how to do it. Has anyone found out how to mount multiple lasers? I accidentally sold my Military Laser for a Beam XD
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Re: v1.84 release
Here is an example with multiple laser setup for the Krait, from the original pull request when the feature was first introduced: https://github.com/OoliteProject/oolite/pull/161. This should hopefully help as a starting point.ZaneWuzHere wrote:Super excited for multiple laser mounts, but I can't figure out how to do it. Has anyone found out how to mount multiple lasers? I accidentally sold my Military Laser for a Beam XD
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Re: v1.84 release
So it's a script-able feature and not an implemented mechanic?another_commander wrote:Here is an example with multiple laser setup for the Krait, from the original pull request when the feature was first introduced: https://github.com/OoliteProject/oolite/pull/161. This should hopefully help as a starting point.ZaneWuzHere wrote:Super excited for multiple laser mounts, but I can't figure out how to do it. Has anyone found out how to mount multiple lasers? I accidentally sold my Military Laser for a Beam XD
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Re: v1.84 release
It is an implemented mechanic, but it is not applied to any of the core ships by default. You will need to set it up by modifying your shipdata.plist entries of the ships you want to have multiple lasers on.ZaneWuzHere wrote:So it's a script-able feature and not an implemented mechanic?
Edit to add: Check also the Multiple Lasers OXP for an example of how it is done with player ships.
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Re: v1.84 release
Given I know nothing of coding Oolite, I'm screwedanother_commander wrote:It is an implemented mechanic, but it is not applied to any of the core ships by default. You will need to set it up by modifying your shipdata.plist entries of the ships you want to have multiple lasers on.ZaneWuzHere wrote:So it's a script-able feature and not an implemented mechanic?
rip lasers
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Re: v1.84 release
See the edit in my earlier post. Somebody has already gone into the trouble of coding what you want to do.