@A_C - Thanks for spotting the missing roles, I've added those in and also the missing pirate version
re: turret weirdness: I've moved the 'barrel' away from the turret 'ball' object in the model, then used an offset value in the vertex shader to move it back into place, it's so I can 'recoil' the barrel into the ball when the turret fires, having it placed with a gap in the object.dat means i can sort of 'mask' the barrel and the ball from each other by testing for the vertex's z pos, it does mean though that it might look a bit broken with no shaders or if the model gets rescaled as the 'offset' in the vertex shader to put the barrel back into place will need updating too
edit: actually, now I've had a closer look, the boa turret barrel is offset by quite a bit in the model dat, to move it away from that sort of support pipe thing
Last edited by Griff on Sat Feb 06, 2016 5:12 pm, edited 2 times in total.
The Hognose is still blocking the docking queue occasionly - it comes to a dead stop within warning distance of the slot, maybe performs a tumble or two. Give it a nudge, and it panics. They do look terrific though, especially right up-close - that new wear 'n tear paintjob is rather cool.
Encountered this situation today for the first time. The Hognose behaved as above so I came to full stop and waited, hoping perhaps its docking clearance might be cancelled. It wasn't. Finally decided upon a course of action: I rammed the Hognose repeatedly until it began to throw sparks. That did the trick. The docking queue opened up with the launch of a cobby1 and I was allowed to dock a short while later. I didn't destroy the Hognose nor penalized for my offensive behaviour.
Yeah, ramming is legal - I sometimes use it against aegis-botherers when I need to thin them out a little.
I like the Hognose, especially the Holy Joes, but unfortunately they were causing me too much hassle.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
May have fixed the Hognose AI's, specifically the section: GO_TO_STATION. Will test further but observed, for the first time, one docking normally rather than loitering around and blocking the queue.
oh wow that's awesome news CaptSolo, I do love those crazy hognose guys. I had a look at the AI when Cody first flagged up problems with it but I just couldn't see what was wrong with it