Quick Escape Pod Help?

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Hullblazer
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Quick Escape Pod Help?

Post by Hullblazer »

Hi all

Never used one. Always blow up - hit space - retry. However, I'd like to be a bit more realistic in my next character and go where death = death.

Obv. an escape pod is a necessity there.

What does it DO? I remember vaguely in Elite that an escape pod came with a like-for-like ship-insurance policy. Do I get my ship back, add-ons included (just no cargo)? Or just the vanilla version of my current ride?
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Re: Quick Escape Pod Help?

Post by Disembodied »

Hullblazer wrote:
Do I get my ship back, add-ons included (just no cargo)?
Yes. You also get to keep the contents of your ship's safe (precious metals and gems, plus any parcels). There's usually a quite substantial time penalty, though - it takes time to sort out all the paperwork and get you your new ship (i.e. the game-clock gets wound ahead by quite a margin).
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Re: Quick Escape Pod Help?

Post by Hullblazer »

Ah, thank you!

Does the game clock serve any purpose other than to mark time? My reactions/abilities don't seem to be failing even though I've been playing several hundred hours?
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Re: Quick Escape Pod Help?

Post by phkb »

If you're not running any contracts, then no, the clock won't seem to perform any useful purpose. With any of the contracts though, and time becomes critical.
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Re: Quick Escape Pod Help?

Post by Hullblazer »

Of course - D'Oh - blindingly obvious :oops: - haven't done any though so can be excused!
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Re: Quick Escape Pod Help?

Post by Norby »

Some [wiki]Oolite Missions[/wiki] are limited in time also.

I usually wasn't enough fast to press Esc so I suggest [wiki]Auto eject OXP[/wiki] for Escape Pod.
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Re: Quick Escape Pod Help?

Post by Astrobe »

By the way, I have to pay a fine for docking without clearance when I eject. Is it intended? (I use Auto Eject OXP).
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Re: Quick Escape Pod Help?

Post by Cody »

No fine for docking without clearance after ejecting here - it must be the OXP causing that.
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Re: Quick Escape Pod Help?

Post by Norby »

No such problem here with Auto Eject OXP in Oolite 1.83, maybe it is already fixed in trunk.
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