exhaust_emissive_color

General discussion for players of Oolite.

Moderators: winston, another_commander

Post Reply
Fritz
---- E L I T E ----
---- E L I T E ----
Posts: 591
Joined: Sun Jul 12, 2015 2:30 pm
Location: Bavaria, Germany
Contact:

exhaust_emissive_color

Post by Fritz »

Wondering how Stear9's Mussurana can have a reddish exhaust, I studied his shipdata.plist and found an entry

Code: Select all

exhaust_emissive_color = (1.0, 0.01, 0.1);
This property is missing in the description of shipdata.plist on the wiki, but I don't know enough about it to expand the wiki entry. Especially the default values would be useful!
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: exhaust_emissive_color

Post by Cody »

This may help a little, and this perhaps.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Fritz
---- E L I T E ----
---- E L I T E ----
Posts: 591
Joined: Sun Jul 12, 2015 2:30 pm
Location: Bavaria, Germany
Contact:

Re: exhaust_emissive_color

Post by Fritz »

Yes, that helped, thank you! The default values seem to be (0.7, 0.9, 1.0), as taken from

Code: Select all

	//GLfloat ex_emissive[4]	= {0.7f, 0.9, 1.0f, 0.9f * kOverallAlpha};   // pale blue - old definition
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
Post Reply