Naval Energy Unit - now all contracts are orange?
Moderators: winston, another_commander
Naval Energy Unit - now all contracts are orange?
I "upgraded" my ship from a Boa Class Cruiser to another Boa Class Cruiser, but with a Naval Energy Unit. I bought loads of new equipment for it - nothing that the previous one didn't have, except for the expensive military shields. Then I went to look at the cargo contracts and they were all orange, which means that you can't deliver them in time. Since late contracts don't get paid, no point taking them! Is it a bug or is there something about the Naval Energy Unit which slows the ship down?
- Norby
- ---- E L I T E ----
- Posts: 2577
- Joined: Mon May 20, 2013 9:53 pm
- Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
- Contact:
Re: Naval Energy Unit - now all contracts are orange?
I think the contracts was there since you docked, then you spent much time to fit equipments so all is outdated. Don't worry, there are new ones in the next system.paul_c wrote:I bought loads of new equipment
Re: Naval Energy Unit - now all contracts are orange?
Phew! Makes sense now. I have autosave turned on, so I went back a step and added equipment one by one. I know that some of it takes ages (for example the 47.5k shield thing takes 5 days to fit) so I deliberately didn't take any contracts before buying it. I'll fit it out then do a quick hop to another planet and carry on! Thanks.Norby wrote:I think the contracts was there since you docked, then you spent much time to fit equipments so all is outdated. Don't worry, there are new ones in the next system.paul_c wrote:I bought loads of new equipment
- Venator Dha
- ---- E L I T E ----
- Posts: 329
- Joined: Sun Feb 23, 2014 11:26 am
- Location: Sweden
Re: Naval Energy Unit - now all contracts are orange?
The orange contacts are still worth checking as they might still be possible. The timing is worked out for the shortest number of jumps, not the quickest route, so it just depends on how much time you have used up.
Taurus Driving through the galaxy since... .
- ffutures
- ---- E L I T E ----
- Posts: 2172
- Joined: Wed Dec 04, 2013 12:34 pm
- Location: London, UK
- Contact:
Re: Naval Energy Unit - now all contracts are orange?
It's simpler just to go on to the next system where the contracts will be new and shiny - you don't earn any more money by taking an orange contract than an ordinary one. The time for contracts usually includes enough extra time to make up any time lost if (for example) you need maintainance along the way, that margin is lost if you take an orange contract.
Re: Naval Energy Unit - now all contracts are orange?
It might be an idea to consider: Display the time needed for the service you request. Refuel, maintenance, new equipment. Usually one is not aware that these things take time, until you start the contract business and learn it the hard way.
-
- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
Re: Naval Energy Unit - now all contracts are orange?
We have that in 1.82 already.ralph_hh wrote:It might be an idea to consider: Display the time needed for the service you request. Refuel, maintenance, new equipment. Usually one is not aware that these things take time, until you start the contract business and learn it the hard way.
Re: Naval Energy Unit - now all contracts are orange?
Hm.. I really should update someday...
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Naval Energy Unit - now all contracts are orange?
Indeed!ralph_hh wrote:Hm.. I really should update someday...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Norby
- ---- E L I T E ----
- Posts: 2577
- Joined: Mon May 20, 2013 9:53 pm
- Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
- Contact:
Re: Naval Energy Unit - now all contracts are orange?
Until then you can install Equipment Aide in the Equipment category of expansion manager.ralph_hh wrote:Hm.. I really should update someday...