Ah, yes, the one group I was hesitant to apply the logic to. If you look in "shipconfig_npc.js" you'll find an array called "this._includeRoles". This lists all the roles that I'm applying the config to. I left off the police roles. If you addDevium wrote:I have been test fighting mainly Galcop in Aegis who seem unphased by this oxp
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"police", "police-station-patrol", "police-witchpoint-patrol"
No, I left off Thargoids - I assumed their technology was sufficiently different to avoid the whole equipment space and weight issues!Devium wrote:Are Thargoids affected by this OXP?
Sure, but you can do this yourself if you prefer. Add the following to the Lira's shipdata:Amah wrote:Btw.is it possible to add "Lira":[0.1825], to your this._shipPowerToWeight array.
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"script_info" = {
"power_to_weight" = 0.1825
};
I think all that I'd need to do is set "visible = no;" for all the config items, but I'm not sure of the flow on effects. I'll check it out.Redspear wrote:Is it possible to make the new items only visible on the confiuration screen and not on the F5 screen?
I'd love to include them. The descriptions for each item are still being used if you have the Email System installed, as you'll get an email of any config changes and what you purchased. If I can work out names for everything I could potentially use the adjusted names on the F5 screen, rather than my current programmer names. If you could PM me the details that would be awesome.Redspear wrote:I expanded the list for engines and hyperdrives but ended up not using it on account of wanting to avoid more pieces of equipment; you'd we welcome to use them if you like?
To Amah, Devium and Redspear: Thanks for trying it out and giving your thoughts to the development of the idea. Your input has been extremely valuable!