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Rxke
Retired Assassin
Posts: 1760 Joined: Thu Aug 12, 2004 4:54 pm
Location: Belgium
Post
by Rxke » Sat Aug 19, 2006 3:17 pm
Several times I've seen a pileup op ships, waiting to dock, because one ship (closest to station) starts to behave in a weird way: it starts to 'oscillate' in place, not moving forward, but pitching up/down slightly in a rapid succession...
dump sez:
Code: Select all
2006-08-19 17:08:17.004 Oolite[404] -> Ent:4 <ShipEntity Ixian Gunship 250> mass 242351.73 <AI with stateMachine: 'dockingAI.plist' in state: 'GO_TO_COORDS'>
2006-08-19 17:08:17.004 Oolite[404] -> Ent:5 <StationEntity Icosahedron Station 247> mass 377276608.00 <AI with stateMachine: 'stationAI.plist' in state: 'IDLE'>
like the ship want sto go somewhere but ... doesn't know how.
Once I saw such an oscillating ship do a loop and crash into the beacon.
Oh, and if you sneak up to them on a slow collision-course, they take evasive actions, moving a little ways, and then start osc. again in place...
Odo987
Dangerous
Posts: 121 Joined: Fri Mar 03, 2006 3:56 am
Location: San Francisco
Contact:
Post
by Odo987 » Sun Aug 20, 2006 6:53 am
Rxke wrote: Several times I've seen a pileup op ships, waiting to dock, because one ship (closest to station) starts to behave in a weird way
Bloody trumbles all over the cockpit windows.
"Can't see! Can't see!"
Attacking a Navigational Beacon is illegal. Police are on their way.